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D&D has always been the gateway to other games.
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9046030" data-attributes="member: 6802378"><p>I would say it is the icebreaker ship creating a new path.</p><p></p><p>In my land after D&D the most famous TTRPGs (not based in a famous franchise from comics or movies) have been Call of Chulthu and World of Darkness. Legend of the Five Rings got some fame among the otaku community, I guess. Here in Spain the main TTRPG publisher is not WotC, at all, but Nosolorol. Devir Iberia is translating books, but not in he same level of 3.5 age. Edge Entertaiment publishes TTRPG, but now with a slower candence in my opinion.</p><p></p><p>In my opinion the most of players would rather to learn a little number of systems, no more three. When players are too used to a system, there is a lazyness to change the system. Others would rather to recycle the lore of an IP and using their favorite system, for example a 5ed version of Lord of the Rings, or Legend of the Five Rings.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9046030, member: 6802378"] I would say it is the icebreaker ship creating a new path. In my land after D&D the most famous TTRPGs (not based in a famous franchise from comics or movies) have been Call of Chulthu and World of Darkness. Legend of the Five Rings got some fame among the otaku community, I guess. Here in Spain the main TTRPG publisher is not WotC, at all, but Nosolorol. Devir Iberia is translating books, but not in he same level of 3.5 age. Edge Entertaiment publishes TTRPG, but now with a slower candence in my opinion. In my opinion the most of players would rather to learn a little number of systems, no more three. When players are too used to a system, there is a lazyness to change the system. Others would rather to recycle the lore of an IP and using their favorite system, for example a 5ed version of Lord of the Rings, or Legend of the Five Rings. [/QUOTE]
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D&D has always been the gateway to other games.
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