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D&D Has Never Been Suitable for Generic Fantasy
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<blockquote data-quote="Kinak" data-source="post: 5925206" data-attributes="member: 6694112"><p>I don't disagree. D&D does D&D fantasy, a distinct subgenre.</p><p></p><p>I think you're missing a broader point, though. There isn't really a generic fantasy once you start talking about magical systems. You can have the generic fantasy fighter, thief, and maybe even ranger. There isn't a generic fantasy magic system.</p><p></p><p>But I think D&D can serve two masters. It's not even particularly hard in this case:</p><p>1) Present the classic D&D races and classes in the core books. You can use these to play Forgotten Realms, Greyhawk, or your homebrew that's in the same D&D fantasy subgenre.</p><p>2) Build up a toolkit of races and classes that can be filtered down into a variety of fantasy settings.</p><p></p><p>For (2) we've all seen the no-elves or no-halflings or only-humans campaigns. But with enough classes supporting enough variety of systems, you can choose the most appropriate for your world rather than recreating the base setting.</p><p></p><p>WotC's going to release more races and classes regardless. But as long as they bring along their own subsystems (spontaneous casting, binding, name magic, nine swords wuxia, whatever), they'll be creating a toolkit for worldbuilders.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 5925206, member: 6694112"] I don't disagree. D&D does D&D fantasy, a distinct subgenre. I think you're missing a broader point, though. There isn't really a generic fantasy once you start talking about magical systems. You can have the generic fantasy fighter, thief, and maybe even ranger. There isn't a generic fantasy magic system. But I think D&D can serve two masters. It's not even particularly hard in this case: 1) Present the classic D&D races and classes in the core books. You can use these to play Forgotten Realms, Greyhawk, or your homebrew that's in the same D&D fantasy subgenre. 2) Build up a toolkit of races and classes that can be filtered down into a variety of fantasy settings. For (2) we've all seen the no-elves or no-halflings or only-humans campaigns. But with enough classes supporting enough variety of systems, you can choose the most appropriate for your world rather than recreating the base setting. WotC's going to release more races and classes regardless. But as long as they bring along their own subsystems (spontaneous casting, binding, name magic, nine swords wuxia, whatever), they'll be creating a toolkit for worldbuilders. Cheers! Kinak [/QUOTE]
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D&D Has Never Been Suitable for Generic Fantasy
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