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<blockquote data-quote="Claudius Gaius" data-source="post: 3960321" data-attributes="member: 57946"><p>I'm sorry, but now that you've expended it, it seems to contradict itself. How can you use power levels 1-20 and E6 level advancement? Do hit dice cost points every level without the option to change them, or are they a per-level purchase? Is the Skill Pool a one-time purchase? Can attributes be bought any time? </p><p></p><p>Could I take a character being set up at L8 and buy, say...</p><p></p><p>L1: d8 HD (24 HP, 3 points) and a 12-point skill pool. From now on, d8 HD and 12 SP/Level</p><p>L2: 18 Int (8 points) and - say - Con 14 (4 points). Now spending 16 SP/Level</p><p>L3: Con 18 (+4 points) and Str 18 (8 points)</p><p>L4: Dex 18 (8 points) and Wis 14 (4 points)</p><p>L5: Wis 18 (+4 points), +2 on each Save (6 points), and a Feat (2 points)</p><p>L6-8: Buy some weapon and armor proficiencies (apparently about 8 points for all weapons and armor - although the weapons are not listed beyond simple weapons), a few more save bonuses (say all to +4, +6 points), and and - say - 11 feats of choice. </p><p></p><p>At L8 that'd give me 124 skill points, +8 on all my saves (base plus attribute), +4 to Hit and Damage (due to strength), an average of 100.75 HP (effective rolls of 4/4/4/4/5/6/7/8 averaged plus constitution), and whatever I could squeeze out of the feats. There are doubtless better builds, but I like experts. </p><p></p><p>Next I'd probably boost my Chr just to be complete and get the Paladin's holy protection ability (another +4 to all saves for 3 points) before buying much to attack with - but that'd be next. </p><p></p><p>I'd certainly never buy extra attacks: why pay the same for something that drags down my base attack bonus? If I want extra damage, I'll buy a high BAB and get some feats to boost up the attacks: they're a lot cheaper for the effect. </p><p></p><p>Honestly, I don't think you can come up with a workable d20 system which allows the use of all the various abilities and feats in less than 50 pages or so. It'll probably be a lot longer than that in the end - and there are already several like that out there, including the BESM system, Mutants and Masterminds (as you've already noted), and Eclipse (which is already compatible with normal d20 characters).</p></blockquote><p></p>
[QUOTE="Claudius Gaius, post: 3960321, member: 57946"] I'm sorry, but now that you've expended it, it seems to contradict itself. How can you use power levels 1-20 and E6 level advancement? Do hit dice cost points every level without the option to change them, or are they a per-level purchase? Is the Skill Pool a one-time purchase? Can attributes be bought any time? Could I take a character being set up at L8 and buy, say... L1: d8 HD (24 HP, 3 points) and a 12-point skill pool. From now on, d8 HD and 12 SP/Level L2: 18 Int (8 points) and - say - Con 14 (4 points). Now spending 16 SP/Level L3: Con 18 (+4 points) and Str 18 (8 points) L4: Dex 18 (8 points) and Wis 14 (4 points) L5: Wis 18 (+4 points), +2 on each Save (6 points), and a Feat (2 points) L6-8: Buy some weapon and armor proficiencies (apparently about 8 points for all weapons and armor - although the weapons are not listed beyond simple weapons), a few more save bonuses (say all to +4, +6 points), and and - say - 11 feats of choice. At L8 that'd give me 124 skill points, +8 on all my saves (base plus attribute), +4 to Hit and Damage (due to strength), an average of 100.75 HP (effective rolls of 4/4/4/4/5/6/7/8 averaged plus constitution), and whatever I could squeeze out of the feats. There are doubtless better builds, but I like experts. Next I'd probably boost my Chr just to be complete and get the Paladin's holy protection ability (another +4 to all saves for 3 points) before buying much to attack with - but that'd be next. I'd certainly never buy extra attacks: why pay the same for something that drags down my base attack bonus? If I want extra damage, I'll buy a high BAB and get some feats to boost up the attacks: they're a lot cheaper for the effect. Honestly, I don't think you can come up with a workable d20 system which allows the use of all the various abilities and feats in less than 50 pages or so. It'll probably be a lot longer than that in the end - and there are already several like that out there, including the BESM system, Mutants and Masterminds (as you've already noted), and Eclipse (which is already compatible with normal d20 characters). [/QUOTE]
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