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D&D Has NO CLASS!!
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<blockquote data-quote="Tagnik" data-source="post: 3960389" data-attributes="member: 7982"><p>I'm sorry, but now that you've expended it, it seems to contradict itself. How can you use power levels 1-20 and E6 level advancement? </p><p></p><p>-- the DM sets the level of the game. sortof like E6, or E8 or E10. I just showed the math for 1-20. Same advancement is as E6 meaning every 5k XP you gain a new feat, nothing else.</p><p></p><p></p><p>Do hit dice cost points every level without the option to change them, or are they a per-level purchase? </p><p></p><p>-- Per level purchase, a level 6 character who wants all d6 hit dice would have to pay 12 points, 2 each per level.</p><p></p><p></p><p>Is the Skill Pool a one-time purchase? </p><p></p><p>-- Yes, one time purchase at character creation.</p><p></p><p>Can attributes be bought any time? </p><p></p><p>-- No, one time purchase at creation. Max is 18 at creation.</p><p></p><p>Could I take a character being set up at L8 and buy, say...</p><p>L1: d8 HD (24 HP, 3 points) and a 12-point skill pool. From now on, d8 HD and 12 SP/Level</p><p>L2: 18 Int (8 points) and - say - Con 14 (4 points). Now spending 16 SP/Level</p><p>L3: Con 18 (+4 points) and Str 18 (8 points)</p><p>L4: Dex 18 (8 points) and Wis 14 (4 points)</p><p>L5: Wis 18 (+4 points), +2 on each Save (6 points), and a Feat (2 points)</p><p>L6-8: Buy some weapon and armor proficiencies (apparently about 8 points for all weapons and armor - although the weapons are not listed beyond simple weapons), a few more save bonuses (say all to +4, +6 points), and and - say - 11 feats of choice. </p><p></p><p>At L8 that'd give me 124 skill points, +8 on all my saves (base plus attribute), +4 to Hit and Damage (due to strength), an average of 100.75 HP (effective rolls of 4/4/4/4/5/6/7/8 averaged plus constitution), and whatever I could squeeze out of the feats. There are doubtless better builds, but I like experts. </p><p></p><p>Next I'd probably boost my Chr just to be complete and get the Paladin's holy protection ability (another +4 to all saves for 3 points) before buying much to attack with - but that'd be next. </p><p></p><p>I'd certainly never buy extra attacks: why pay the same for something that drags down my base attack bonus? If I want extra damage, I'll buy a high BAB and get some feats to boost up the attacks: they're a lot cheaper for the effect. </p><p></p><p>Honestly, I don't think you can come up with a workable d20 system which allows the use of all the various abilities and feats in less than 50 pages or so. It'll probably be a lot longer than that in the end - and there are already several like that out there, including the BESM system, Mutants and Masterminds (as you've already noted), and Eclipse (which is already compatible with normal d20 characters)</p><p></p><p>-- I'm sure it will be a weird game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tagnik, post: 3960389, member: 7982"] I'm sorry, but now that you've expended it, it seems to contradict itself. How can you use power levels 1-20 and E6 level advancement? -- the DM sets the level of the game. sortof like E6, or E8 or E10. I just showed the math for 1-20. Same advancement is as E6 meaning every 5k XP you gain a new feat, nothing else. Do hit dice cost points every level without the option to change them, or are they a per-level purchase? -- Per level purchase, a level 6 character who wants all d6 hit dice would have to pay 12 points, 2 each per level. Is the Skill Pool a one-time purchase? -- Yes, one time purchase at character creation. Can attributes be bought any time? -- No, one time purchase at creation. Max is 18 at creation. Could I take a character being set up at L8 and buy, say... L1: d8 HD (24 HP, 3 points) and a 12-point skill pool. From now on, d8 HD and 12 SP/Level L2: 18 Int (8 points) and - say - Con 14 (4 points). Now spending 16 SP/Level L3: Con 18 (+4 points) and Str 18 (8 points) L4: Dex 18 (8 points) and Wis 14 (4 points) L5: Wis 18 (+4 points), +2 on each Save (6 points), and a Feat (2 points) L6-8: Buy some weapon and armor proficiencies (apparently about 8 points for all weapons and armor - although the weapons are not listed beyond simple weapons), a few more save bonuses (say all to +4, +6 points), and and - say - 11 feats of choice. At L8 that'd give me 124 skill points, +8 on all my saves (base plus attribute), +4 to Hit and Damage (due to strength), an average of 100.75 HP (effective rolls of 4/4/4/4/5/6/7/8 averaged plus constitution), and whatever I could squeeze out of the feats. There are doubtless better builds, but I like experts. Next I'd probably boost my Chr just to be complete and get the Paladin's holy protection ability (another +4 to all saves for 3 points) before buying much to attack with - but that'd be next. I'd certainly never buy extra attacks: why pay the same for something that drags down my base attack bonus? If I want extra damage, I'll buy a high BAB and get some feats to boost up the attacks: they're a lot cheaper for the effect. Honestly, I don't think you can come up with a workable d20 system which allows the use of all the various abilities and feats in less than 50 pages or so. It'll probably be a lot longer than that in the end - and there are already several like that out there, including the BESM system, Mutants and Masterminds (as you've already noted), and Eclipse (which is already compatible with normal d20 characters) -- I'm sure it will be a weird game :) [/QUOTE]
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