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<blockquote data-quote="Claudius Gaius" data-source="post: 3960803" data-attributes="member: 57946"><p>A shareware version of Eclipse: The Codex Persona <a href="http://rpgnow.com/product_info.php?products_id=51255&filters=0_0_0&manufacturers_id=617" target="_blank">is available at rpgnow</a> or, if that happens to be down (it seems to be at the moment), it <a href="http://www.box.net/shared/lum1u99fu5" target="_blank">should be available here</a>. </p><p></p><p>If you'd link to your five pages I'd be interested by the way - although I'm not sure we mean quite the same thing by "all the options" (I tend to include all feats, all prestige class abilities, all possible species, epic levels, deities, superheroes, alternative magic systems such as warlocks and truenamers, 3.0, 3.5, modern, future, and so on). </p><p></p><p><em>Edit - Never mind, I found it - and we're definitely talking about different things, if only because it cross-references to external lists and ability descriptions rather than including them.</em> </p><p></p><p></p><p>On the character design side... </p><p></p><p>If attributes are only available at L1, and you only get 15 points - from which you must also buy a hit die size (triple effect at L1) and a skill point pool, as well as anything else you need to have for L1, then I really doubt that anyone will ever spend any points on attributes, although they may take a few +/- 2's. </p><p></p><p>If "only at character creation" means that you just treat the points available then as a big pool, then things get really odd: every sane player will buy a d12 HD for L1 for a base of 36 HP for only 5 points, you'll get characters who spent far more at L1 than was available at the time - say you get a pool of 150 points (L10) and spend 30 on a skill pool and eight on intelligence for (L10 x 34 = 340 skill points) (as admitted, I like highly-skilled characters), and high attributes will be quite common. It also means that a character who developed from lower levels will look nothing like one who was created at a higher level, so evidently high-level characters simply come into existence that way. Inexperienced youngsters may not grow up to be mighty heroes unless the gods (or GM whimsy or whatever) abruptly pours a bucket of points into them. </p><p></p><p>If "only at character creation" means that you go level-by-level but points cannot be spent on attributes and such after the game starts (not too relevant anyway, since there's no way to get any more points after the game starts unless the game master opts to just skip conventional experience points and such altogether and just starts handing out 1 character point per session or some such), then the sample design I thought up is still perfectly valid: I was presuming that the character was being set up at L8 and was simply breaking it down as a "level-by-level" purchase. Presumably the characters did develop somehow. </p><p></p><p>It will work as a game regardless, but the various options are fairly important to the world background.</p></blockquote><p></p>
[QUOTE="Claudius Gaius, post: 3960803, member: 57946"] A shareware version of Eclipse: The Codex Persona [URL=http://rpgnow.com/product_info.php?products_id=51255&filters=0_0_0&manufacturers_id=617]is available at rpgnow[/URL] or, if that happens to be down (it seems to be at the moment), it [URL=http://www.box.net/shared/lum1u99fu5]should be available here[/URL]. If you'd link to your five pages I'd be interested by the way - although I'm not sure we mean quite the same thing by "all the options" (I tend to include all feats, all prestige class abilities, all possible species, epic levels, deities, superheroes, alternative magic systems such as warlocks and truenamers, 3.0, 3.5, modern, future, and so on). [I]Edit - Never mind, I found it - and we're definitely talking about different things, if only because it cross-references to external lists and ability descriptions rather than including them.[/I] On the character design side... If attributes are only available at L1, and you only get 15 points - from which you must also buy a hit die size (triple effect at L1) and a skill point pool, as well as anything else you need to have for L1, then I really doubt that anyone will ever spend any points on attributes, although they may take a few +/- 2's. If "only at character creation" means that you just treat the points available then as a big pool, then things get really odd: every sane player will buy a d12 HD for L1 for a base of 36 HP for only 5 points, you'll get characters who spent far more at L1 than was available at the time - say you get a pool of 150 points (L10) and spend 30 on a skill pool and eight on intelligence for (L10 x 34 = 340 skill points) (as admitted, I like highly-skilled characters), and high attributes will be quite common. It also means that a character who developed from lower levels will look nothing like one who was created at a higher level, so evidently high-level characters simply come into existence that way. Inexperienced youngsters may not grow up to be mighty heroes unless the gods (or GM whimsy or whatever) abruptly pours a bucket of points into them. If "only at character creation" means that you go level-by-level but points cannot be spent on attributes and such after the game starts (not too relevant anyway, since there's no way to get any more points after the game starts unless the game master opts to just skip conventional experience points and such altogether and just starts handing out 1 character point per session or some such), then the sample design I thought up is still perfectly valid: I was presuming that the character was being set up at L8 and was simply breaking it down as a "level-by-level" purchase. Presumably the characters did develop somehow. It will work as a game regardless, but the various options are fairly important to the world background. [/QUOTE]
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