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D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
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<blockquote data-quote="lkj" data-source="post: 7421714" data-attributes="member: 18646"><p>Kobold Press seems to do alright (couple thousand backers, not millions though). But I'd probably list these reasons:</p><p></p><p>1) It wouldn't occur to most of those millions of players to look for third party materials. First, as pointed out earlier, there's plenty of WotC material to keep you going for ages. Second, how do you find out about these kickstarters and third party materials unless you are one of us uber gamers who hang out on messageboards, obsessively follow twitter fieeds, etc.? Only one other person in my gaming group pays any attention to this stuff. The rest show up to game and are quite happy with the available options. </p><p></p><p>2) When you get down to the small slice of us that want third party materials and also pay enough attention to find them, we are further splintered by what we actually want. Some folks want more detailed campaign settings. Some want more feats. Some want more subclasses. I don't think it's a surprise that some of the most (relatively) successful kickstarters are those that fill a fairly generic and common need, like monster books. </p><p></p><p>And I also do think that it's probably not a surprise that the most successful KS to date didn't seem to have a ton to do with the subject matter (Strongholds). Strongholds are cool. But that's a niche of a niche. </p><p></p><p>In other words, probably the biggest thing is just exposure.</p><p></p><p>AD</p></blockquote><p></p>
[QUOTE="lkj, post: 7421714, member: 18646"] Kobold Press seems to do alright (couple thousand backers, not millions though). But I'd probably list these reasons: 1) It wouldn't occur to most of those millions of players to look for third party materials. First, as pointed out earlier, there's plenty of WotC material to keep you going for ages. Second, how do you find out about these kickstarters and third party materials unless you are one of us uber gamers who hang out on messageboards, obsessively follow twitter fieeds, etc.? Only one other person in my gaming group pays any attention to this stuff. The rest show up to game and are quite happy with the available options. 2) When you get down to the small slice of us that want third party materials and also pay enough attention to find them, we are further splintered by what we actually want. Some folks want more detailed campaign settings. Some want more feats. Some want more subclasses. I don't think it's a surprise that some of the most (relatively) successful kickstarters are those that fill a fairly generic and common need, like monster books. And I also do think that it's probably not a surprise that the most successful KS to date didn't seem to have a ton to do with the subject matter (Strongholds). Strongholds are cool. But that's a niche of a niche. In other words, probably the biggest thing is just exposure. AD [/QUOTE]
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Community
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D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
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