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D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
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<blockquote data-quote="ClaytonCross" data-source="post: 7422346" data-attributes="member: 6880599"><p>I would say your number 2 here it actually the biggest reason and not restricted to "war game" or "strategic combat" players. My GM is a story GM and does not allow third party content or Unearthed Arcana because it is untested as you say for quality control and also because he (understandably) doesn't want to read every single homebrew or third party option made and search for loopholes that could be came breaking. In stead he lets other tables sort through unearth arcana and takes it being added to an official book as "Now its actually ready for play" this way he can avoid many hours of reading the content, rules negotiation, and house rulings to make stuff work. </p><p></p><p>Its quality control to get to the story he wants to get through. Is WoTC 100%? No. But at least its been tested and it reduces his stress levels.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7422346, member: 6880599"] I would say your number 2 here it actually the biggest reason and not restricted to "war game" or "strategic combat" players. My GM is a story GM and does not allow third party content or Unearthed Arcana because it is untested as you say for quality control and also because he (understandably) doesn't want to read every single homebrew or third party option made and search for loopholes that could be came breaking. In stead he lets other tables sort through unearth arcana and takes it being added to an official book as "Now its actually ready for play" this way he can avoid many hours of reading the content, rules negotiation, and house rulings to make stuff work. Its quality control to get to the story he wants to get through. Is WoTC 100%? No. But at least its been tested and it reduces his stress levels. [/QUOTE]
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D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
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