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D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
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<blockquote data-quote="Zardnaar" data-source="post: 7424854" data-attributes="member: 6716779"><p>You are mistaking sales with people playing. Its not a sample size of 3 its 25 years+ of playing with multiple groups plus a lot of forums groups and talking to people online and in teamspeak and reading what ex TSR, WoTC and Paizo writers speak about in regards to higher level modules. </p><p></p><p> I own 80 odd 3E books, 60 odd 2E books being honest barely used most of them. I could be completely wrong of course but I still suspect most people don't play higher levels that much relative to low level play and that by iteslef limits the amount of APs completed. 5E has a lot of new players apparently and I don't really see them changing that so unless some sort of miracle has happened to change 40 year of D&D isms I'm probably not to far wrong.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7424854, member: 6716779"] You are mistaking sales with people playing. Its not a sample size of 3 its 25 years+ of playing with multiple groups plus a lot of forums groups and talking to people online and in teamspeak and reading what ex TSR, WoTC and Paizo writers speak about in regards to higher level modules. I own 80 odd 3E books, 60 odd 2E books being honest barely used most of them. I could be completely wrong of course but I still suspect most people don't play higher levels that much relative to low level play and that by iteslef limits the amount of APs completed. 5E has a lot of new players apparently and I don't really see them changing that so unless some sort of miracle has happened to change 40 year of D&D isms I'm probably not to far wrong. [/QUOTE]
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Community
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*Dungeons & Dragons
D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
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