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<blockquote data-quote="Celebrim" data-source="post: 3850106" data-attributes="member: 4937"><p>Generally speaking, people seldom have opposition for 'no reason'.</p><p></p><p>Heck, I even play and even advocate playing as potentially highly beneficial, but I'm completely sympathetic of those who are frightened by the game - even if they have a hard time articulating why or have reasons that seem 'mystical' to your average gamer.</p><p></p><p>For starters, prior to RPG's coming along, the primary usage of 'role playing' was psychotherapy, and unlike alot of the fraud in that field, it's a tool that I actually think works. Handing a bunch of people a role playing game is potentially like having them do unsupervised memetic surgery on themselves. Games can change you for the better or for the worse. I've seen it.</p><p></p><p>For another, RPG's are enormous time wasters. You can kill alot of time playing an RPG and while it isn't necessarily unproductive it isn't as productive as say actually learning a craft or actually studying something academic. </p><p></p><p>For a third, not everyone who plays RPG's is somebody that I would want my children to associate with. Let's face it. Some of us nerds really are dysfunctional freaks, and I've met some really wierd gamers. "No reason" might turn out to actually mean, "My mommy doesn't want me to play with you."</p><p></p><p>Finally, IMO D&D has never done itself the best of service by borrowing so much material from occult sources. Greek myths are fairly safe material because only a small small group of people take them seriously. The number of people who think occult material is morally offensive and/or something to be taken seriously is not small. And even among those that don't actually thing occult material represents or misconstrues something real, people can have legitimate religious complaints against either D&D in general or the content of some particular DM's game. For example, the real life people who consider themselves followers of Druidism recieved so many converts from exposure to D&D that they put it on thier questionaire of why people wanted to become 'Druish'. Even if you think Druidism is harmless bosh, if you think your kid is going to think its something other than harmless bosh because he played D&D, you might be skeptical that this is a harmless game. Likewise, even if you think the occult stuff in D&D is harmless bosh, if the kid's DM is a practicing Satanist who kills small animals in religious rites and it influences his game (and I've seen this too), you might not consider his game suitable for your kid.</p><p></p><p>No, as for what to do about that, my answer would be you have to address the kid's parents concerns about the game, whatever they may turn out to be, in a frank, honest, and understanding manner.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3850106, member: 4937"] Generally speaking, people seldom have opposition for 'no reason'. Heck, I even play and even advocate playing as potentially highly beneficial, but I'm completely sympathetic of those who are frightened by the game - even if they have a hard time articulating why or have reasons that seem 'mystical' to your average gamer. For starters, prior to RPG's coming along, the primary usage of 'role playing' was psychotherapy, and unlike alot of the fraud in that field, it's a tool that I actually think works. Handing a bunch of people a role playing game is potentially like having them do unsupervised memetic surgery on themselves. Games can change you for the better or for the worse. I've seen it. For another, RPG's are enormous time wasters. You can kill alot of time playing an RPG and while it isn't necessarily unproductive it isn't as productive as say actually learning a craft or actually studying something academic. For a third, not everyone who plays RPG's is somebody that I would want my children to associate with. Let's face it. Some of us nerds really are dysfunctional freaks, and I've met some really wierd gamers. "No reason" might turn out to actually mean, "My mommy doesn't want me to play with you." Finally, IMO D&D has never done itself the best of service by borrowing so much material from occult sources. Greek myths are fairly safe material because only a small small group of people take them seriously. The number of people who think occult material is morally offensive and/or something to be taken seriously is not small. And even among those that don't actually thing occult material represents or misconstrues something real, people can have legitimate religious complaints against either D&D in general or the content of some particular DM's game. For example, the real life people who consider themselves followers of Druidism recieved so many converts from exposure to D&D that they put it on thier questionaire of why people wanted to become 'Druish'. Even if you think Druidism is harmless bosh, if you think your kid is going to think its something other than harmless bosh because he played D&D, you might be skeptical that this is a harmless game. Likewise, even if you think the occult stuff in D&D is harmless bosh, if the kid's DM is a practicing Satanist who kills small animals in religious rites and it influences his game (and I've seen this too), you might not consider his game suitable for your kid. No, as for what to do about that, my answer would be you have to address the kid's parents concerns about the game, whatever they may turn out to be, in a frank, honest, and understanding manner. [/QUOTE]
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