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<blockquote data-quote="Celebrim" data-source="post: 3850266" data-attributes="member: 4937"><p>I understand that, but more or less I'm saying, 'It's too late now.'</p><p></p><p>Basically, the occult stuff got pulled into the mythology of D&D for much the same reason that the Tolkien stuff did - it was easy and some people wanted it in there. It's alot easier to write up the Binder class if you borrow all the names and signs from the 'Lesser Key of Solomon'. Alot less invention is needed if you do it that way. I'm just saying that that isn't the only way to go about it.</p><p></p><p>If you look at the rest of D&D's source material, none of them as heavily borrow on crypto-Judeo-Christian belief as D&D does. Leiber, Moorcock, Lovecraft and Howard and all the rest manage to have a cosmology that is dark and gritty without using stuff directly associated with practicing demonology. Frankly, to a certain extent, I don't think your average D&D player really wants or cares about occult material/demons/and devils. If they did, they'd be playing a more rigorously and centrally occult game like Kult or In Nomine. I think the existing stuff is highly valued because it is what they are used to, and it fills a needed BBEG niche, and not because it is a critical or essential part of the game. I think the gamers would resent anything being taken out of the game due to outside pressure.</p><p></p><p>D&D in my opinion would be much better off with its own intellectual property not tied closely to any real world religious beliefs. It's most successful IP - things like Dragon Lance or the Forgotten Realms - really has nothing to do with occult stuff. But, it is 'too late for that'. Once you put it in, it's hard to take it out.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3850266, member: 4937"] I understand that, but more or less I'm saying, 'It's too late now.' Basically, the occult stuff got pulled into the mythology of D&D for much the same reason that the Tolkien stuff did - it was easy and some people wanted it in there. It's alot easier to write up the Binder class if you borrow all the names and signs from the 'Lesser Key of Solomon'. Alot less invention is needed if you do it that way. I'm just saying that that isn't the only way to go about it. If you look at the rest of D&D's source material, none of them as heavily borrow on crypto-Judeo-Christian belief as D&D does. Leiber, Moorcock, Lovecraft and Howard and all the rest manage to have a cosmology that is dark and gritty without using stuff directly associated with practicing demonology. Frankly, to a certain extent, I don't think your average D&D player really wants or cares about occult material/demons/and devils. If they did, they'd be playing a more rigorously and centrally occult game like Kult or In Nomine. I think the existing stuff is highly valued because it is what they are used to, and it fills a needed BBEG niche, and not because it is a critical or essential part of the game. I think the gamers would resent anything being taken out of the game due to outside pressure. D&D in my opinion would be much better off with its own intellectual property not tied closely to any real world religious beliefs. It's most successful IP - things like Dragon Lance or the Forgotten Realms - really has nothing to do with occult stuff. But, it is 'too late for that'. Once you put it in, it's hard to take it out. [/QUOTE]
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