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D&D haters???
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<blockquote data-quote="Wild Gazebo" data-source="post: 3850977" data-attributes="member: 24413"><p>I know the situations that I have been involved with over the years, concerning the evils of D&D, have revolved around much more mundane topics. </p><p></p><p>The biggest worry from friend and family tended to be, similar to what Celebrim mentioned, simply the act of role-playing: The depth of character and world immersion and its effect on ones reality. I know I have seen people (with admittedly mild to severe mental disorders) really have a hard time bridging the gap. And I find it difficult to believe that it hasn’t changed or at least affected me in some minor to profound way. It has really bothered some of my friends and family--at times--the shear length of time I have spent (that they have perceived me spending) living in a fantasy world...and I think there is some merit to that. </p><p></p><p>The second biggest worry has been the real lack of physical activity that this game encompasses. Lets face it, most gaming sessions are a couple hours at the minimum (at least mine are). I find it difficult to game anything significant in fewer than four hours. And if this became a serious hobby, compulsion, addiction...becoming a daily or multi-weekly endeavor...it could be quite counter productive to your health if you didn't balance it properly with healthy diet and exercise. </p><p></p><p>The third is the social stigma it draws. Not the devil worship: The still present geek culture and the trials that are still endured through a lack of any real social skill...or lack of initiative/effort into joining inclusive/exclusive social groups. There seems to hold an innate antisocial behaviour in any sort of hobbyist...perhaps because they are more interested in the object/environment rather than the people involved <shrug>.</p><p></p><p>So, I guess, what I mean is: There can be some very reasonable issues at play that have very little to do with the social bludgeoning D&D has suffered over its rather short lifespan.</p></blockquote><p></p>
[QUOTE="Wild Gazebo, post: 3850977, member: 24413"] I know the situations that I have been involved with over the years, concerning the evils of D&D, have revolved around much more mundane topics. The biggest worry from friend and family tended to be, similar to what Celebrim mentioned, simply the act of role-playing: The depth of character and world immersion and its effect on ones reality. I know I have seen people (with admittedly mild to severe mental disorders) really have a hard time bridging the gap. And I find it difficult to believe that it hasn’t changed or at least affected me in some minor to profound way. It has really bothered some of my friends and family--at times--the shear length of time I have spent (that they have perceived me spending) living in a fantasy world...and I think there is some merit to that. The second biggest worry has been the real lack of physical activity that this game encompasses. Lets face it, most gaming sessions are a couple hours at the minimum (at least mine are). I find it difficult to game anything significant in fewer than four hours. And if this became a serious hobby, compulsion, addiction...becoming a daily or multi-weekly endeavor...it could be quite counter productive to your health if you didn't balance it properly with healthy diet and exercise. The third is the social stigma it draws. Not the devil worship: The still present geek culture and the trials that are still endured through a lack of any real social skill...or lack of initiative/effort into joining inclusive/exclusive social groups. There seems to hold an innate antisocial behaviour in any sort of hobbyist...perhaps because they are more interested in the object/environment rather than the people involved <shrug>. So, I guess, what I mean is: There can be some very reasonable issues at play that have very little to do with the social bludgeoning D&D has suffered over its rather short lifespan. [/QUOTE]
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