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D&D haters???
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<blockquote data-quote="Avatar_V" data-source="post: 3852087" data-attributes="member: 5438"><p>There's been a lot of good responses here, but since I've also faced this situation, I'll toss in my own story.</p><p></p><p>Executive summary for those who don't want to read a long post: Appeal to her parents to trust in you to not run some sort of whacked out game)</p><p></p><p>My girlfriend (now wife) is, like me, from a conservative family. When her parents found out that I played D&D and that their daughter might play with me, there was some concern. The concerns were based on (1) misinformed belief that D&D somehow involves actually beliving in/practicing magic (2) that somehow in-game actions spilled over into real life - for example, DMs bribing players for real money or, in extreme examples, people committing suicide out of grief/anger over character death.</p><p></p><p>Though they're still a bit weary, we were able to assuage those concerns by explaining that D&D is a game of make believe and nothing more. Of course, because it relies so much on imagination, the game can vary wildly from one table to another. Perhaps the stories they've heard (D&D leading to actual cultish worship) come from some gaming group with a particularly occult-minded DM/players. But, in <em>my</em> group, <em>I'm</em> the DM and we appealed to their respect for me (I teach a Sunday school class at church, got good grades in school, have a good job, etc.). We explained that a game run by me would be cops and robbers with dice (as someone else has said on this thread already - and let me add that they liked that description) without any glorification of things evil/occult/etc.</p><p></p><p>In the end, her parents seemed ok with that because they trusted that I would run an interesting game of 'make believe' without requiring/encouraging anything cultish from my players. I'll also say that I think having her parents sit in on a game may have helped, so I'll second that advice, though, in my case, it wasn't necessary.</p><p></p><p>Anyhow, I hope this helps and I hope they understand that the content of a game that is 98% imagination depends 98% on the people playing!</p></blockquote><p></p>
[QUOTE="Avatar_V, post: 3852087, member: 5438"] There's been a lot of good responses here, but since I've also faced this situation, I'll toss in my own story. Executive summary for those who don't want to read a long post: Appeal to her parents to trust in you to not run some sort of whacked out game) My girlfriend (now wife) is, like me, from a conservative family. When her parents found out that I played D&D and that their daughter might play with me, there was some concern. The concerns were based on (1) misinformed belief that D&D somehow involves actually beliving in/practicing magic (2) that somehow in-game actions spilled over into real life - for example, DMs bribing players for real money or, in extreme examples, people committing suicide out of grief/anger over character death. Though they're still a bit weary, we were able to assuage those concerns by explaining that D&D is a game of make believe and nothing more. Of course, because it relies so much on imagination, the game can vary wildly from one table to another. Perhaps the stories they've heard (D&D leading to actual cultish worship) come from some gaming group with a particularly occult-minded DM/players. But, in [I]my[/I] group, [I]I'm[/I] the DM and we appealed to their respect for me (I teach a Sunday school class at church, got good grades in school, have a good job, etc.). We explained that a game run by me would be cops and robbers with dice (as someone else has said on this thread already - and let me add that they liked that description) without any glorification of things evil/occult/etc. In the end, her parents seemed ok with that because they trusted that I would run an interesting game of 'make believe' without requiring/encouraging anything cultish from my players. I'll also say that I think having her parents sit in on a game may have helped, so I'll second that advice, though, in my case, it wasn't necessary. Anyhow, I hope this helps and I hope they understand that the content of a game that is 98% imagination depends 98% on the people playing! [/QUOTE]
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