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<blockquote data-quote="ferratus" data-source="post: 5032206" data-attributes="member: 55966"><p>I love using heroscape tiles for 4e D&D. They are easy to put together quickly for a random outdoor adventure, and the raised elevation of the heroscape tiles gives a real 3-D perspective. I did a duegar ambush around the Minotaur Gate of Thunderspire Labyrinth just last session, and the Heroscape Tiles allowed me to make a scene that looked like the picture of the gate in the module.</p><p></p><p>The hex system seems not to make much of a difference for how the game plays. After all, there are only 5 players in a party so flanking isn't an issue. The only real issue seems to be with large creatures, which have to awkwardly straddle three hexes.</p><p></p><p>I wish there was square plastic interlocking tiles for interiors, I'd buy those over the dungeon tiles in a heartbeat. The dungeon tiles themselves just leave me feeling frustrated. They never stay together, and they never seem to have the right shape for what I want to do.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5032206, member: 55966"] I love using heroscape tiles for 4e D&D. They are easy to put together quickly for a random outdoor adventure, and the raised elevation of the heroscape tiles gives a real 3-D perspective. I did a duegar ambush around the Minotaur Gate of Thunderspire Labyrinth just last session, and the Heroscape Tiles allowed me to make a scene that looked like the picture of the gate in the module. The hex system seems not to make much of a difference for how the game plays. After all, there are only 5 players in a party so flanking isn't an issue. The only real issue seems to be with large creatures, which have to awkwardly straddle three hexes. I wish there was square plastic interlocking tiles for interiors, I'd buy those over the dungeon tiles in a heartbeat. The dungeon tiles themselves just leave me feeling frustrated. They never stay together, and they never seem to have the right shape for what I want to do. [/QUOTE]
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