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D&D: High Fantasy vs. Sword & Sorcery
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<blockquote data-quote="ivocaliban" data-source="post: 3689951" data-attributes="member: 17596"><p>This was a very difficult question for me to answer. Looking back over the last fifteen or so odd years I realize that pretty much all of my games were essentially High Fantasy. High Fantasy seems to provide for epic storytelling and for roleplaying (in its more literal form), while I think of Sword-and-Sorcery is more adapted to hack-and-slash and dungeon crawling adventures. I'm not sure that this is an entirely fair generalization, but it is one I have difficulty dismissing altogether.</p><p></p><p>I've always favored the acting, character development and storytelling elements of gaming over the technical aspects such as combat. In the past I have believed, perhaps falsely, that High Fantasy offers me more opportunity to focus on story and internal character development as opposed to combat and external character development. </p><p></p><p>In short, I associated High Fantasy with <em>campaigns</em> and Sword-and-Sorcery with <em>adventures</em>. As I'm horrible at running one-shot adventures (if I was a director I'd spend a fortune on film and need an amazing editor), but fairly good at orchestrating complex, multi-layered campaigns...my choice was already made for me.</p><p></p><p>However, in the last few years I've been trying desperately to rethink how I look at Sword-and-Sorcery. I've always enjoyed reading Howard and Leiber and find them more thrilling entertainment than Tolkien, but of course I recognize and admire the depth and breadth of Tolkien's world-building. I would prefer to have more Sword-and-Sorcery as long as that didn't necessarily mean it would dissolve into mindless dice-rolling and dungeon-crawling. I'd like to be better at Sword-and-Sorcery style DMing, mostly, but it's just not something I seem wired for.</p></blockquote><p></p>
[QUOTE="ivocaliban, post: 3689951, member: 17596"] This was a very difficult question for me to answer. Looking back over the last fifteen or so odd years I realize that pretty much all of my games were essentially High Fantasy. High Fantasy seems to provide for epic storytelling and for roleplaying (in its more literal form), while I think of Sword-and-Sorcery is more adapted to hack-and-slash and dungeon crawling adventures. I'm not sure that this is an entirely fair generalization, but it is one I have difficulty dismissing altogether. I've always favored the acting, character development and storytelling elements of gaming over the technical aspects such as combat. In the past I have believed, perhaps falsely, that High Fantasy offers me more opportunity to focus on story and internal character development as opposed to combat and external character development. In short, I associated High Fantasy with [I]campaigns[/I] and Sword-and-Sorcery with [I]adventures[/I]. As I'm horrible at running one-shot adventures (if I was a director I'd spend a fortune on film and need an amazing editor), but fairly good at orchestrating complex, multi-layered campaigns...my choice was already made for me. However, in the last few years I've been trying desperately to rethink how I look at Sword-and-Sorcery. I've always enjoyed reading Howard and Leiber and find them more thrilling entertainment than Tolkien, but of course I recognize and admire the depth and breadth of Tolkien's world-building. I would prefer to have more Sword-and-Sorcery as long as that didn't necessarily mean it would dissolve into mindless dice-rolling and dungeon-crawling. I'd like to be better at Sword-and-Sorcery style DMing, mostly, but it's just not something I seem wired for. [/QUOTE]
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