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D&D: High Fantasy vs. Sword & Sorcery
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<blockquote data-quote="Melan" data-source="post: 3691223" data-attributes="member: 1713"><p>I am strongly in support of Sword&Sorcery. High fantasy simply isn't my thing, either in literature or in my games. Most of D&D's traditional assumptions hew closer to S&S; indeed, the entire "adventurer" concept has more in common with the flawed protagonists of Leiber, Howard and Vance than high fantasy characters, who triumph over their opponents because of their superior morality. Korgoth makes some good points about this:</p><p></p><p>There, that is the D&D experience to me in a nutshell. When we come down to brass tacks, being an adventurer is about murder for profit, and a cynical, materialistic outlook. This is unfomfortable to many, but in truth, when was the last time when your characters <em>really</em> did good for the sake of doing good? Did they do it with no compensation in the form of XP and gp and those nifty magic items? Did they sacrifice life (permanently), power and happiness for the common good? Because <strong>Lord of the Rings</strong> is about these sacrifices and how much they cost you. Of course, not all high fantasy fits the Tolkien mold, but even so, even supposedly good D&D characters tend to have a rather... mercenary outlook. </p><p></p><p>Of course, this is glossed over. What D&D has is a sort of compromise, so you are getting more wealthy and powerful by killing sentients beings and robbing them of their valuables, but it is okay because they were bad people and you were doing the right thing. Look, you even stopped the Evil Overlord in the end!</p><p></p><p>To me, and this is entirely subjective, a stronger S&S vibe feels more honest than "D&D fantasy", which has all the outwards trappings of high fantasy - idyllic rural communities, noble heroes, benevolent monarchs and heroic quests - while it ignores its message. But then I also prefer the imagery, the structure of the stories, the mosaic-like worldbuilding, and all that jazz.</p></blockquote><p></p>
[QUOTE="Melan, post: 3691223, member: 1713"] I am strongly in support of Sword&Sorcery. High fantasy simply isn't my thing, either in literature or in my games. Most of D&D's traditional assumptions hew closer to S&S; indeed, the entire "adventurer" concept has more in common with the flawed protagonists of Leiber, Howard and Vance than high fantasy characters, who triumph over their opponents because of their superior morality. Korgoth makes some good points about this: There, that is the D&D experience to me in a nutshell. When we come down to brass tacks, being an adventurer is about murder for profit, and a cynical, materialistic outlook. This is unfomfortable to many, but in truth, when was the last time when your characters [i]really[/i] did good for the sake of doing good? Did they do it with no compensation in the form of XP and gp and those nifty magic items? Did they sacrifice life (permanently), power and happiness for the common good? Because [b]Lord of the Rings[/b] is about these sacrifices and how much they cost you. Of course, not all high fantasy fits the Tolkien mold, but even so, even supposedly good D&D characters tend to have a rather... mercenary outlook. Of course, this is glossed over. What D&D has is a sort of compromise, so you are getting more wealthy and powerful by killing sentients beings and robbing them of their valuables, but it is okay because they were bad people and you were doing the right thing. Look, you even stopped the Evil Overlord in the end! To me, and this is entirely subjective, a stronger S&S vibe feels more honest than "D&D fantasy", which has all the outwards trappings of high fantasy - idyllic rural communities, noble heroes, benevolent monarchs and heroic quests - while it ignores its message. But then I also prefer the imagery, the structure of the stories, the mosaic-like worldbuilding, and all that jazz. [/QUOTE]
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