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D&D Hiring New Game Designer Months After Firing Many
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<blockquote data-quote="occam" data-source="post: 9442326" data-attributes="member: 39815"><p>Right, a steady paycheck and benefits are huge incentives for many people. Besides, I think some folks may be overestimating how financially rewarding doing "something on your own" is likely to be; from what I've seen, I don't think most people running Kickstarters, even relatively successful ones, are raking in as much money for themselves as some might think.</p><p></p><p></p><p>Besides, this is <a href="https://app.leg.wa.gov/rcw/default.aspx?cite=49.58&full=true" target="_blank">Washington State law</a> as of last year; employers <em>must</em> post accurate pay ranges with advertised positions or run the risk of getting in trouble with state authorities. In particular:</p><p></p><p></p><p>For instance, at my current employer, we tend to post a range encompassing the bottom 60% of the full internal range for a position (since we generally want to hire people who will have room to grow in the position, not start at the top of it). My experience has been that we generally offer in the middle or somewhat higher of the advertised range, but it can vary quite a bit depending on experience. A well-qualified candidate for this game designer position could reasonably expect an offer significantly over $100k, more with lots of industry experience, or less if this role is a stretch for them.</p></blockquote><p></p>
[QUOTE="occam, post: 9442326, member: 39815"] Right, a steady paycheck and benefits are huge incentives for many people. Besides, I think some folks may be overestimating how financially rewarding doing "something on your own" is likely to be; from what I've seen, I don't think most people running Kickstarters, even relatively successful ones, are raking in as much money for themselves as some might think. Besides, this is [URL='https://app.leg.wa.gov/rcw/default.aspx?cite=49.58&full=true']Washington State law[/URL] as of last year; employers [I]must[/I] post accurate pay ranges with advertised positions or run the risk of getting in trouble with state authorities. In particular: For instance, at my current employer, we tend to post a range encompassing the bottom 60% of the full internal range for a position (since we generally want to hire people who will have room to grow in the position, not start at the top of it). My experience has been that we generally offer in the middle or somewhat higher of the advertised range, but it can vary quite a bit depending on experience. A well-qualified candidate for this game designer position could reasonably expect an offer significantly over $100k, more with lots of industry experience, or less if this role is a stretch for them. [/QUOTE]
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D&D Hiring New Game Designer Months After Firing Many
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