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D&D Historian Ben Riggs on TSR's Salaries in the 1990s
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<blockquote data-quote="Von Ether" data-source="post: 8489214" data-attributes="member: 15582"><p>The real curse is forces that make creatives have to get business done in metros where they have to be incredibly successful to live. Or as they say in traditional publishing, "I have an New York agent so I don't have to live in New York." </p><p></p><p>It's sort of a curse, the talent goes somewhere cheap to live, helps establish a place as having culture which accelerates the gentrification, and prices, of the area. </p><p></p><p>At one time, a writer could make a living off the short stories they sold just down the street at the offices for the New York pulp magazines, those same writers headed west to the burgeoning TV market in LA. (and their original ranch style homes have been long replaced by literal mansions.) </p><p></p><p>Seattle is bit different due to the tech boom, but there are also some echoes with flow of designers/writers between ttRPG industry and the video game industry. </p><p></p><p>I'm not saying creatives shouldn't fight for a living wage, especially considering how creatives are always undervalued in any organization (Ask me who got paid more at the newspaper? the journalists in the content mines or the salepeople?)</p><p></p><p>But maybe it's also time for some of ttRPG companies to decouple themselves from Seattle, if at the very least so the company owners leave more cheaply and pass on the extra to their employees.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 8489214, member: 15582"] The real curse is forces that make creatives have to get business done in metros where they have to be incredibly successful to live. Or as they say in traditional publishing, "I have an New York agent so I don't have to live in New York." It's sort of a curse, the talent goes somewhere cheap to live, helps establish a place as having culture which accelerates the gentrification, and prices, of the area. At one time, a writer could make a living off the short stories they sold just down the street at the offices for the New York pulp magazines, those same writers headed west to the burgeoning TV market in LA. (and their original ranch style homes have been long replaced by literal mansions.) Seattle is bit different due to the tech boom, but there are also some echoes with flow of designers/writers between ttRPG industry and the video game industry. I'm not saying creatives shouldn't fight for a living wage, especially considering how creatives are always undervalued in any organization (Ask me who got paid more at the newspaper? the journalists in the content mines or the salepeople?) But maybe it's also time for some of ttRPG companies to decouple themselves from Seattle, if at the very least so the company owners leave more cheaply and pass on the extra to their employees. [/QUOTE]
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D&D Historian Ben Riggs on TSR's Salaries in the 1990s
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