Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Historian Ben Riggs on TSR's Salaries in the 1990s
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8490799" data-attributes="member: 18"><p>It seems to me like, until sometime in the mid-late '90s, RPG design was seen as an "unskilled" or at least "amateur" field, both by the companies involved, and by the audience.</p><p></p><p>In discussions in the '90s you almost never heard "Maybe try the rules as they are - the designers were competent and playtested this heavily". On the contrary, the normal assumption was that basically any random DM was just as competent at game design as the people who actually made the game.</p><p></p><p>As the '90s progressed this attitude changed, I think because we started to see more and more designs which didn't seem slapped-together, full of contradictions and peculiarities and so on. Whether it was Feng Shui or Marvel SAGA or whatever people started to realize that maybe there was more to designing RPGs than just slapping some numbers on a page or making up rules that "sounded right".</p><p></p><p>Certainly WotC, with 3E, took a very different approach, perhaps partly because MtG had demanded it, and clearly believed "good game design" existed. And whilst the d20 boom brought "amateur hour" back to some degree, I think since then (and with more discussion of theory behind RPGs) we've seen a big change in how RPGs are designed. 5E actually has some rather poorly-developed bits that I think are the result of coming out of the oven slightly early, moreso than 3E/4E in some ways I'd say, but there's also a lot of very tight math and logic in there (much better logic than 3E too, I'd note).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8490799, member: 18"] It seems to me like, until sometime in the mid-late '90s, RPG design was seen as an "unskilled" or at least "amateur" field, both by the companies involved, and by the audience. In discussions in the '90s you almost never heard "Maybe try the rules as they are - the designers were competent and playtested this heavily". On the contrary, the normal assumption was that basically any random DM was just as competent at game design as the people who actually made the game. As the '90s progressed this attitude changed, I think because we started to see more and more designs which didn't seem slapped-together, full of contradictions and peculiarities and so on. Whether it was Feng Shui or Marvel SAGA or whatever people started to realize that maybe there was more to designing RPGs than just slapping some numbers on a page or making up rules that "sounded right". Certainly WotC, with 3E, took a very different approach, perhaps partly because MtG had demanded it, and clearly believed "good game design" existed. And whilst the d20 boom brought "amateur hour" back to some degree, I think since then (and with more discussion of theory behind RPGs) we've seen a big change in how RPGs are designed. 5E actually has some rather poorly-developed bits that I think are the result of coming out of the oven slightly early, moreso than 3E/4E in some ways I'd say, but there's also a lot of very tight math and logic in there (much better logic than 3E too, I'd note). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Historian Ben Riggs on TSR's Salaries in the 1990s
Top