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General Tabletop Discussion
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D&D Historian Ben Riggs on TSR's Salaries in the 1990s
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<blockquote data-quote="Ruin Explorer" data-source="post: 8490892" data-attributes="member: 18"><p>Just on this specific concept, did it?</p><p></p><p>I ask because my impression was the original Dark Sun boxed set was extremely successful, but then WotC put out a second Dark Sun boxed set to replace it, which showed a huge lack of understanding of why anyone might like Dark Sun, and IIRC, deleted all the Brom art - I just checked it absolutely did. The second version also just has drastically less style and "edge". The art is far more subdued, there's a lot less of it, the layout is I think objectively worse and more text-heavy (I have both to hand), and so on.</p><p></p><p>So to me it looks like the Brom/Baxa-era Dark Sun boxed set was a success, at least enough of one that they decided to double-down on it and put out a new boxed set, but that that second boxed set might well have been a failure. And with good reason - it moved in the exact wrong direction. Just as art and design and getting people excited about RPGs was being better and better done by competitors, WotC moved away from excitement and towards looking staid and nerdy.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8490892, member: 18"] Just on this specific concept, did it? I ask because my impression was the original Dark Sun boxed set was extremely successful, but then WotC put out a second Dark Sun boxed set to replace it, which showed a huge lack of understanding of why anyone might like Dark Sun, and IIRC, deleted all the Brom art - I just checked it absolutely did. The second version also just has drastically less style and "edge". The art is far more subdued, there's a lot less of it, the layout is I think objectively worse and more text-heavy (I have both to hand), and so on. So to me it looks like the Brom/Baxa-era Dark Sun boxed set was a success, at least enough of one that they decided to double-down on it and put out a new boxed set, but that that second boxed set might well have been a failure. And with good reason - it moved in the exact wrong direction. Just as art and design and getting people excited about RPGs was being better and better done by competitors, WotC moved away from excitement and towards looking staid and nerdy. [/QUOTE]
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D&D Historian Ben Riggs on TSR's Salaries in the 1990s
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