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*Dungeons & Dragons
D&D Historian Ben Riggs on TSR's Salaries in the 1990s
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<blockquote data-quote="Jaeger" data-source="post: 8500765" data-attributes="member: 27996"><p>Yes.</p><p></p><p></p><p></p><p>Hell yes.</p><p></p><p>There is no reason for any RPG company to be in an expensive area. None.</p><p></p><p>WotC can get away with it because of Magic money, and it is now plugged into a corporate giant. They are a total outlier.</p><p></p><p>Nobody else can. Although even though they are in a position to pay more to hire the best talent, every indication is that WotC doesn't pay much more than Paizo for freelancer work. </p><p></p><p></p><p></p><p></p><p>Remote + Low cost of living area is a must.</p><p></p><p>Pazio should plan a move this year. It is the only way to make the union thing work.</p><p></p><p>Otherwise Pazio will be a very different company within 5 years.</p><p></p><p></p><p></p><p></p><p>This, there are big conveniences to having direct access to people.</p><p></p><p>But RPG's can easily be done with a small core office group, and then the bulk of employee's/contractors largely being remote.</p><p></p><p></p><p></p><p></p><p>This is something I find incredible, and it has happened for every WotC edition...</p><p></p><p>When you look at the quality of game design a one man shop like Kevin Crawford is able to turn out: (Stars/Worlds without number.)</p><p></p><p>I find the product WotC has turned out from a design team of top-tier "professional" game designers to be rather slipshod in comparison. When it should be the other way around!</p><p></p><p>IMHO at that level of resources, and design credentials, its rather inexcusable.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8500765, member: 27996"] Yes. Hell yes. There is no reason for any RPG company to be in an expensive area. None. WotC can get away with it because of Magic money, and it is now plugged into a corporate giant. They are a total outlier. Nobody else can. Although even though they are in a position to pay more to hire the best talent, every indication is that WotC doesn't pay much more than Paizo for freelancer work. Remote + Low cost of living area is a must. Pazio should plan a move this year. It is the only way to make the union thing work. Otherwise Pazio will be a very different company within 5 years. This, there are big conveniences to having direct access to people. But RPG's can easily be done with a small core office group, and then the bulk of employee's/contractors largely being remote. This is something I find incredible, and it has happened for every WotC edition... When you look at the quality of game design a one man shop like Kevin Crawford is able to turn out: (Stars/Worlds without number.) I find the product WotC has turned out from a design team of top-tier "professional" game designers to be rather slipshod in comparison. When it should be the other way around! IMHO at that level of resources, and design credentials, its rather inexcusable. [/QUOTE]
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D&D Historian Ben Riggs on TSR's Salaries in the 1990s
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