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D&D Historian Ben Riggs says the OGL fiasco was Chris Cocks idea.
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<blockquote data-quote="Parmandur" data-source="post: 9407471" data-attributes="member: 6780330"><p>IMO, the entire situation as it originated and unfolded actually makes perfect sense to my mind as follows:</p><p></p><ul> <li data-xf-list-type="ul">Chris Cocks is genuinely terrified of a Musk or Zuckerberg sweeping in with the OGL and doing a weird takeover of the D&D space, as Brinks laid out in his apology tour (the most rational breakdown of the whole affair I think is if he was honestly and openly laying out the fear motivation for WotC business side)</li> <li data-xf-list-type="ul">Cocks & Co. genuinely think that a new OGL deal that brings small publishers closer to WotC worh community standards and access to the Beyond marketplace: the proposed OGL seems insane from the TTRPG hobbyist perspective, but from a U.S. copyright and license perspective it was actually still crazy generous, and I can understand an executive really believing that he was offering a win-win deal for Hasbro and TPP</li> <li data-xf-list-type="ul">Some people on WotC see this will go over like a lead balloon, and spend some time pushing back but yoy can only push back against the CEO of Hasbro so far.</li> <li data-xf-list-type="ul">The community does not see the deal as a win-win, to put it mildly</li> <li data-xf-list-type="ul">When thw potential scale of disaster is clear, the Creative Commons release kills two birds with one stone: the third party community is no longer under any threat of a change to the status quo, but also if a Musk or Zuckerberg swoops in to make a weird counter-D&D...they will use the CC version, and can thus be easily distinguished from WotC in the public eye because they are using a public domain thing rather than a licensed thing (which was the fear in the first place)</li> </ul><p></p><p>Lined up like that, the origin, controversy and resolution flow together as a logical whole...and nobody is really a <em>bad guy</em> (maybe the Metas of the world).</p></blockquote><p></p>
[QUOTE="Parmandur, post: 9407471, member: 6780330"] IMO, the entire situation as it originated and unfolded actually makes perfect sense to my mind as follows: [LIST] [*]Chris Cocks is genuinely terrified of a Musk or Zuckerberg sweeping in with the OGL and doing a weird takeover of the D&D space, as Brinks laid out in his apology tour (the most rational breakdown of the whole affair I think is if he was honestly and openly laying out the fear motivation for WotC business side) [*]Cocks & Co. genuinely think that a new OGL deal that brings small publishers closer to WotC worh community standards and access to the Beyond marketplace: the proposed OGL seems insane from the TTRPG hobbyist perspective, but from a U.S. copyright and license perspective it was actually still crazy generous, and I can understand an executive really believing that he was offering a win-win deal for Hasbro and TPP [*]Some people on WotC see this will go over like a lead balloon, and spend some time pushing back but yoy can only push back against the CEO of Hasbro so far. [*]The community does not see the deal as a win-win, to put it mildly [*]When thw potential scale of disaster is clear, the Creative Commons release kills two birds with one stone: the third party community is no longer under any threat of a change to the status quo, but also if a Musk or Zuckerberg swoops in to make a weird counter-D&D...they will use the CC version, and can thus be easily distinguished from WotC in the public eye because they are using a public domain thing rather than a licensed thing (which was the fear in the first place) [/LIST] Lined up like that, the origin, controversy and resolution flow together as a logical whole...and nobody is really a [I]bad guy[/I] (maybe the Metas of the world). [/QUOTE]
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D&D Historian Ben Riggs says the OGL fiasco was Chris Cocks idea.
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