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D&D Historian Ben Riggs says the OGL fiasco was Chris Cocks idea.
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<blockquote data-quote="SlyFlourish" data-source="post: 9409141" data-attributes="member: 54840"><p>Following up on my previous post about all the good WOTC has done in the past 18 months or so, I think there's two important considerations that often get missed:</p><p></p><p>1. People often attribute actions to a whole company and assume everyone in that company believes and acts in the same path when it's often small fiefdoms of corporate power whose power goes up and down. Sometimes it's a CEO and an aggressive lawyer who decides they can weasel out of some words in a 20 year old license agreement. Sometimes it's a group who really wants to help the whole hobby move forward or a group who thinks they can lock in the whole hobby in by putting out an open license. But a whole company doesn't make a decision – people do.</p><p></p><p>2. People often don't behave in the best economic interests of the company. We often say that companies act in the best interests of their shareholders but that's not always, or even often, the case. People, including fancy C-suite executives, make terrible decisions all the time based on their own ego, desires, and intuition.</p><p></p><p>This is to say that, while I'm extremely happy that WOTC has done so well for the hobby in the past 18 months, that might not always continue and with all of the churn we've seen in the executive and management staff at WOTC just in the past couple of months, we can hope they continue to hold up to their previous hobby-benefiting actions but we can't depend on it.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 9409141, member: 54840"] Following up on my previous post about all the good WOTC has done in the past 18 months or so, I think there's two important considerations that often get missed: 1. People often attribute actions to a whole company and assume everyone in that company believes and acts in the same path when it's often small fiefdoms of corporate power whose power goes up and down. Sometimes it's a CEO and an aggressive lawyer who decides they can weasel out of some words in a 20 year old license agreement. Sometimes it's a group who really wants to help the whole hobby move forward or a group who thinks they can lock in the whole hobby in by putting out an open license. But a whole company doesn't make a decision – people do. 2. People often don't behave in the best economic interests of the company. We often say that companies act in the best interests of their shareholders but that's not always, or even often, the case. People, including fancy C-suite executives, make terrible decisions all the time based on their own ego, desires, and intuition. This is to say that, while I'm extremely happy that WOTC has done so well for the hobby in the past 18 months, that might not always continue and with all of the churn we've seen in the executive and management staff at WOTC just in the past couple of months, we can hope they continue to hold up to their previous hobby-benefiting actions but we can't depend on it. [/QUOTE]
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D&D Historian Ben Riggs says the OGL fiasco was Chris Cocks idea.
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