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D&D Historian Ben Riggs says the OGL fiasco was Chris Cocks idea.
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<blockquote data-quote="Alzrius" data-source="post: 9409274" data-attributes="member: 8461"><p>Which means that they're still being taken into account as part of your case, albeit as a supplement (e.g. you're pointing out that you <em>could</em> cite them, but don't think you need to).</p><p></p><p>Which means that they're relevant in terms of what's under discussion.</p><p></p><p>You <em>do</em> realize that you just made my case, right? WotC is <em>trying</em> to become a video game company, in this case by contracting to outside studios or simply acquiring those studios outright. So WotC themselves aren't making video games.</p><p></p><p>See above. I already addressed the fact that WotC, after having failed to create their own digital studios in-house, has been either licensing their content or acquiring existing studios. I suppose you can dicker over what a "studio" is, but that strikes me as a semantic issue which detracts from the wider discussion, which is that WotC themselves still make cards and games, and clearly want to move that over to video games (i.e. games that they make themselves).</p><p></p><p>Again, see above.</p><p></p><p>No, it wasn't from TSR. It was from SSI. Your entire premise here seems to be that WotC is a video game company if they license out their IP to video game companies. That's not any kind of workable definition for what constitutes being a video game company, and certainly not in the context of this discussion.</p><p></p><p>Histrionics aside, the game clearly <em>isn't</em> easily transitioned to an interactive digital environment, since D&D is more than just Champions of Krynn. Now, you might suggest that simple VTTs (which do little more than share a screen, connect players via voice/video chat, and allow for simple interactions such as drawing maps) are essentially the same as sitting around a tabletop, and that's not an unreasonable assertion. But that's very clearly <em>not</em> what WotC is trying to create, and so isn't really germane to what's being talked about in this thread.</p><p></p><p>The cake is a lie. The idea that TSR's having licensed a few video games meaning that D&D has already gone digital, and that WotC is already a video game company, is so over the top that it's impossible to take seriously.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9409274, member: 8461"] Which means that they're still being taken into account as part of your case, albeit as a supplement (e.g. you're pointing out that you [i]could[/i] cite them, but don't think you need to). Which means that they're relevant in terms of what's under discussion. You [i]do[/i] realize that you just made my case, right? WotC is [i]trying[/i] to become a video game company, in this case by contracting to outside studios or simply acquiring those studios outright. So WotC themselves aren't making video games. See above. I already addressed the fact that WotC, after having failed to create their own digital studios in-house, has been either licensing their content or acquiring existing studios. I suppose you can dicker over what a "studio" is, but that strikes me as a semantic issue which detracts from the wider discussion, which is that WotC themselves still make cards and games, and clearly want to move that over to video games (i.e. games that they make themselves). Again, see above. No, it wasn't from TSR. It was from SSI. Your entire premise here seems to be that WotC is a video game company if they license out their IP to video game companies. That's not any kind of workable definition for what constitutes being a video game company, and certainly not in the context of this discussion. Histrionics aside, the game clearly [i]isn't[/i] easily transitioned to an interactive digital environment, since D&D is more than just Champions of Krynn. Now, you might suggest that simple VTTs (which do little more than share a screen, connect players via voice/video chat, and allow for simple interactions such as drawing maps) are essentially the same as sitting around a tabletop, and that's not an unreasonable assertion. But that's very clearly [i]not[/i] what WotC is trying to create, and so isn't really germane to what's being talked about in this thread. The cake is a lie. The idea that TSR's having licensed a few video games meaning that D&D has already gone digital, and that WotC is already a video game company, is so over the top that it's impossible to take seriously. [/QUOTE]
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D&D Historian Ben Riggs says the OGL fiasco was Chris Cocks idea.
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