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D&D Historian Ben Riggs says the OGL fiasco was Chris Cocks idea.
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<blockquote data-quote="Parmandur" data-source="post: 9409417" data-attributes="member: 6780330"><p>As it stands now, the people working at WotC are primarily video game design teams, by volume, and has been for years. They haven't had any big releases since Arena (since you seem to want to insist on using that), but Arena is wildly successful and ia funding a lot of video game development which we will start seeing something from in the next couple years. Juat because they haven't brouhaha those products, like the G.I Joe video game, to make yet doesn't negate that it is most of what WotC has been doing for half a decade now.</p><p></p><p>I am not sure either, yet you seem to articulate an imagined threat.</p><p></p><p>Big difference between being a good or successful video game company and simply <em>being a video game company</em>. The basis for the latter, I would posit, is spending most resources in a company on building video games.</p><p></p><p>From an executive point of view, those practicalities are further down the food chain: managing one team who design and another who also designs are going to be using the same principles. He is not a designer T this time, he manages design studios. </p><p></p><p>Irrelevant in this case, since we are discussing an executive who is rhe boss of designers, not someone doing the design work. And yes, I think a TTTPG design team will probsvly find a more sympathetic ear from someone who had gone through long, complex design processes for a different type of product versus an accountant (no insult to accountants).</p><p></p><p>No, nobody is using it that way.</p></blockquote><p></p>
[QUOTE="Parmandur, post: 9409417, member: 6780330"] As it stands now, the people working at WotC are primarily video game design teams, by volume, and has been for years. They haven't had any big releases since Arena (since you seem to want to insist on using that), but Arena is wildly successful and ia funding a lot of video game development which we will start seeing something from in the next couple years. Juat because they haven't brouhaha those products, like the G.I Joe video game, to make yet doesn't negate that it is most of what WotC has been doing for half a decade now. I am not sure either, yet you seem to articulate an imagined threat. Big difference between being a good or successful video game company and simply [I]being a video game company[/I]. The basis for the latter, I would posit, is spending most resources in a company on building video games. From an executive point of view, those practicalities are further down the food chain: managing one team who design and another who also designs are going to be using the same principles. He is not a designer T this time, he manages design studios. Irrelevant in this case, since we are discussing an executive who is rhe boss of designers, not someone doing the design work. And yes, I think a TTTPG design team will probsvly find a more sympathetic ear from someone who had gone through long, complex design processes for a different type of product versus an accountant (no insult to accountants). No, nobody is using it that way. [/QUOTE]
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D&D Historian Ben Riggs says the OGL fiasco was Chris Cocks idea.
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