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D&D Historian Ben Riggs says the OGL fiasco was Chris Cocks idea.
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<blockquote data-quote="Alzrius" data-source="post: 9409442" data-attributes="member: 8461"><p>By volume is a rather poor metric for this discussion, since we're talking about D&D, which is very much the little brother of WotC's two largest properties (i.e. D&D and M:tG). That said, WotC's staffing video game design teams is largely an aspect of them acquiring existing studios that do that, and their desire to turn themselves into a video game company. Even then, calling Arena a "video game" strikes me as something of a stretch, similar to calling a VTT a video game. As it is, if they've been trying to make video games for that long and are still relying on licenses and struggling with a VTT, that seems to be evidence that they're not (yet) a video game company.</p><p></p><p>"Threat" is a term that you introduced into the discussion, not me. I am concerned about the impact of WotC trying to place a digitized version of D&D as the first-and-foremost method of interface for their customer base, but "threat" strikes me as an exaggerated term to use in that regard.</p><p></p><p>I disagree. Making an attempt to do something doesn't mean you can characterize an entity as that thing. Someone who keeps trying and failing to pass the bar exam isn't a lawyer, for instance (notwithstanding reading for the law or something similar).</p><p></p><p>This suggests that even if those skills <em>were</em> transferable (which hasn't been established), then they're not really relevant to his current position anyway, since he's not going to be in a position where he's doing any designing. So that seems to make the issue of his background, in that regard, even less salient. Sure, he <em>might</em> be more "sympathetic," but it's a stretch to say that translates into anything specific and tangible.</p><p></p><p>Which makes me wonder why you brought it up in the first place, then.</p><p></p><p>This strikes me as a hope more than anything, since given that sympathy not only can't be quantified (and can't be correlated directly to this specific area of background experience) but, as noted, has no obvious translation into concrete results.</p><p></p><p>One person comparing the forthcoming interactive VTT to an externally-developed DOS-based single-player game doesn't support the assertion you're making here.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9409442, member: 8461"] By volume is a rather poor metric for this discussion, since we're talking about D&D, which is very much the little brother of WotC's two largest properties (i.e. D&D and M:tG). That said, WotC's staffing video game design teams is largely an aspect of them acquiring existing studios that do that, and their desire to turn themselves into a video game company. Even then, calling Arena a "video game" strikes me as something of a stretch, similar to calling a VTT a video game. As it is, if they've been trying to make video games for that long and are still relying on licenses and struggling with a VTT, that seems to be evidence that they're not (yet) a video game company. "Threat" is a term that you introduced into the discussion, not me. I am concerned about the impact of WotC trying to place a digitized version of D&D as the first-and-foremost method of interface for their customer base, but "threat" strikes me as an exaggerated term to use in that regard. I disagree. Making an attempt to do something doesn't mean you can characterize an entity as that thing. Someone who keeps trying and failing to pass the bar exam isn't a lawyer, for instance (notwithstanding reading for the law or something similar). This suggests that even if those skills [I]were[/I] transferable (which hasn't been established), then they're not really relevant to his current position anyway, since he's not going to be in a position where he's doing any designing. So that seems to make the issue of his background, in that regard, even less salient. Sure, he [I]might[/I] be more "sympathetic," but it's a stretch to say that translates into anything specific and tangible. Which makes me wonder why you brought it up in the first place, then. This strikes me as a hope more than anything, since given that sympathy not only can't be quantified (and can't be correlated directly to this specific area of background experience) but, as noted, has no obvious translation into concrete results. One person comparing the forthcoming interactive VTT to an externally-developed DOS-based single-player game doesn't support the assertion you're making here. [/QUOTE]
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D&D Historian Ben Riggs says the OGL fiasco was Chris Cocks idea.
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