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D&D Historian Ben Riggs says the OGL fiasco was Chris Cocks idea.
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<blockquote data-quote="Alzrius" data-source="post: 9409597" data-attributes="member: 8461"><p>I'm fine with what creates understanding, in terms of clarity and precision. Saying that WotC is a video game company, and has been for years, abets none of those things.</p><p></p><p>So you have a breakdown of where/how WotC's spending is allocated?</p><p></p><p>So you're looking at select secondhand reports and making a guess that feels correct, is that it? In service to the idea of "what gets the most money is what the company can be correctly characterized as"? Because that seems to be a criteria which doesn't serve the aforementioned clarity and precision.</p><p></p><p>EDIT: That's leaving aside the separate question of whether or not their VTT (and D&D Beyond, for that matter) can be considered a "video game" per se.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9409597, member: 8461"] I'm fine with what creates understanding, in terms of clarity and precision. Saying that WotC is a video game company, and has been for years, abets none of those things. So you have a breakdown of where/how WotC's spending is allocated? So you're looking at select secondhand reports and making a guess that feels correct, is that it? In service to the idea of "what gets the most money is what the company can be correctly characterized as"? Because that seems to be a criteria which doesn't serve the aforementioned clarity and precision. EDIT: That's leaving aside the separate question of whether or not their VTT (and D&D Beyond, for that matter) can be considered a "video game" per se. [/QUOTE]
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Community
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D&D Historian Ben Riggs says the OGL fiasco was Chris Cocks idea.
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