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D&D Historian Ben Riggs says the OGL fiasco was Chris Cocks idea.
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<blockquote data-quote="Chaosmancer" data-source="post: 9410529" data-attributes="member: 6801228"><p>So you believe they will try to sell the VTT and highlight its bells and whistles. </p><p></p><p>...</p><p>...</p><p>...</p><p></p><p>Yes. Obviously.</p><p></p><p></p><p></p><p>Do you know how many unique and custom spells have been researched by PCs in all of the dozens of games I've played in 5e over the past decade? Zero. No one has ever researched a custom spell in all that time. I've homebrewed some spells as a DM, but never done any custom research. I also will note that, to my knowledge, custom spell research has not been a player facing mechanic for... Well, I don't have an easy way to look at 2nd edition, so I'll assume it was there and so it has been 24 years since that was a player facing option. </p><p></p><p>Rules for it were in the 3.5 DMG, just like rules for homebrew spells exist in the 5e DMG, but it wasn't a player facing option. </p><p></p><p>Also, the game doesn't provide rules for custom magical items to mu knowledge, but it does have rules for custom monsters. Now, it is possible that the WoTC VTT won't include the ability to make custom monsters. That would.... make it a worse product than the other VTT's on the market and they would lose business as people move to the superior VTTs. </p><p></p><p>But even if they don't have those features, and even if it doesn't cause a mass exodus from the VTT for it being an inferior VTT.... why would they take the rules for custom monsters out of the DMG? I will guarantee you those rules are in the 2024 DMG, so those rules will exist at the same time the VTT is launched, why would they take them out? The VTT will be a settled product by the time they are releasing another DMG after all. It won't make more people likely to use it, if a feature they wanted not only isn't added, but is removed from the core books instead.</p><p></p><p></p><p></p><p>Again though, we know that if we are playing pencil and paper we won't have the fancy visual effects and minis of the VTT. Obviously. For that to be a problem to the extent that it begins altering the core rulebooks, you have to assume that so many people will be so enthralled with the VTT and its functions, that they won't WANT to play pencil and paper. </p><p></p><p>Which gets back to what we keep saying. What you are describing is essentially "But what if this is a massively successful product that the majority of the DnD community wants to use!" Well... then they made a really good product? Step two of "and then they ruined the game by stripping all the fun out of the core rulebooks so that they are as limited as the VTT".... is not a likely outcome. It just doesn't make sense, because the VTT is going to be successful or a flop based on the 2024 rules, which are not stripped like you keep fearing. So, it will be a massive success, then they will ruin the game seeking to make it a bigger success in ways that it doesn't need?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9410529, member: 6801228"] So you believe they will try to sell the VTT and highlight its bells and whistles. ... ... ... Yes. Obviously. Do you know how many unique and custom spells have been researched by PCs in all of the dozens of games I've played in 5e over the past decade? Zero. No one has ever researched a custom spell in all that time. I've homebrewed some spells as a DM, but never done any custom research. I also will note that, to my knowledge, custom spell research has not been a player facing mechanic for... Well, I don't have an easy way to look at 2nd edition, so I'll assume it was there and so it has been 24 years since that was a player facing option. Rules for it were in the 3.5 DMG, just like rules for homebrew spells exist in the 5e DMG, but it wasn't a player facing option. Also, the game doesn't provide rules for custom magical items to mu knowledge, but it does have rules for custom monsters. Now, it is possible that the WoTC VTT won't include the ability to make custom monsters. That would.... make it a worse product than the other VTT's on the market and they would lose business as people move to the superior VTTs. But even if they don't have those features, and even if it doesn't cause a mass exodus from the VTT for it being an inferior VTT.... why would they take the rules for custom monsters out of the DMG? I will guarantee you those rules are in the 2024 DMG, so those rules will exist at the same time the VTT is launched, why would they take them out? The VTT will be a settled product by the time they are releasing another DMG after all. It won't make more people likely to use it, if a feature they wanted not only isn't added, but is removed from the core books instead. Again though, we know that if we are playing pencil and paper we won't have the fancy visual effects and minis of the VTT. Obviously. For that to be a problem to the extent that it begins altering the core rulebooks, you have to assume that so many people will be so enthralled with the VTT and its functions, that they won't WANT to play pencil and paper. Which gets back to what we keep saying. What you are describing is essentially "But what if this is a massively successful product that the majority of the DnD community wants to use!" Well... then they made a really good product? Step two of "and then they ruined the game by stripping all the fun out of the core rulebooks so that they are as limited as the VTT".... is not a likely outcome. It just doesn't make sense, because the VTT is going to be successful or a flop based on the 2024 rules, which are not stripped like you keep fearing. So, it will be a massive success, then they will ruin the game seeking to make it a bigger success in ways that it doesn't need? [/QUOTE]
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D&D Historian Ben Riggs says the OGL fiasco was Chris Cocks idea.
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