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D&D Historian Ben Riggs says the OGL fiasco was Chris Cocks idea.
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<blockquote data-quote="Chaosmancer" data-source="post: 9412085" data-attributes="member: 6801228"><p>"Our product is more expensive, but worse mechanically" isn't going to get anyone rushing to it in droves.</p><p></p><p></p><p></p><p>No, they won't.</p><p></p><p></p><p></p><p>A VTT whose capabilities they are choosing to make sub-standard and poor, just because they can?</p><p></p><p></p><p></p><p>Your concerns are that WoTC is going to release a VTT that cannot allow for customized content and remove the ability to add customized content to DnD Beyond character sheets. That this VTT will be so mind-blowing because it will have animations and be from WoTC that people will flock to it in droves, even if it is worse than every other VTT on the market for actual gameplay. Then, after an indeterminate amount of time of players doing nothing but playing on the VTT, and never thinking outside of the box because the fancy animations can't support them thinking outside the box, WoTC will go in and "fix" that problem by removing creative thinking and everything that makes DnD not a video game from the core rulebooks of DnD, because the majority of people play on a VTT which limits them creatively to only doing exactly what the rules say and nothing more, and so WoTC will slash the rules from the book that allow creative play. </p><p></p><p>Also micro-transactions. </p><p></p><p>And all of this based on... DnD declared they want money, they are making a VTT, and it will have WoTC's name on it and look fancy. </p><p></p><p>The actual effects of VTTs on the community to date? Doens't matter, those VTTs weren't made by WoTC. </p><p>The actual increase in creativity in the community in regards to art, animation, song, videos and more? Doesn't matter, people won't be able to make the table top make the fancy colors if they don't follow the precisely laid out rules of the game. </p><p></p><p>So, again, your concern is not a serious concern. You don't even know if the VTT will be a flop or not, let alone how it may years down the line when a new set of core rulebooks get announced potentially affect those books, if at all.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9412085, member: 6801228"] "Our product is more expensive, but worse mechanically" isn't going to get anyone rushing to it in droves. No, they won't. A VTT whose capabilities they are choosing to make sub-standard and poor, just because they can? Your concerns are that WoTC is going to release a VTT that cannot allow for customized content and remove the ability to add customized content to DnD Beyond character sheets. That this VTT will be so mind-blowing because it will have animations and be from WoTC that people will flock to it in droves, even if it is worse than every other VTT on the market for actual gameplay. Then, after an indeterminate amount of time of players doing nothing but playing on the VTT, and never thinking outside of the box because the fancy animations can't support them thinking outside the box, WoTC will go in and "fix" that problem by removing creative thinking and everything that makes DnD not a video game from the core rulebooks of DnD, because the majority of people play on a VTT which limits them creatively to only doing exactly what the rules say and nothing more, and so WoTC will slash the rules from the book that allow creative play. Also micro-transactions. And all of this based on... DnD declared they want money, they are making a VTT, and it will have WoTC's name on it and look fancy. The actual effects of VTTs on the community to date? Doens't matter, those VTTs weren't made by WoTC. The actual increase in creativity in the community in regards to art, animation, song, videos and more? Doesn't matter, people won't be able to make the table top make the fancy colors if they don't follow the precisely laid out rules of the game. So, again, your concern is not a serious concern. You don't even know if the VTT will be a flop or not, let alone how it may years down the line when a new set of core rulebooks get announced potentially affect those books, if at all. [/QUOTE]
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Community
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D&D Historian Ben Riggs says the OGL fiasco was Chris Cocks idea.
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