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*Dungeons & Dragons
D&D Historian Ben Riggs says the OGL fiasco was Chris Cocks idea.
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<blockquote data-quote="Alzrius" data-source="post: 9413286" data-attributes="member: 8461"><p>Again, the "demonstrably worse" part seems to be operating under the continued assumption that the only point of comparison is one of features, with no other salient factors being taken into account. I'll reiterate that WotC isn't Roll20 or another VTT company, and treating them as being the same means missing out on a number of important points that have been reiterated before in this thread.</p><p></p><p>I want to take a moment to point something out. The bolded part is in a completely separate paragraph from the large section of the quoted post, so much so that it's actually scrolled out of sight when the full quoted section is collapsed, meaning that without opening the full quote you can't even see that anything has <strong>been</strong> bolded. It's little things like this, not bothering to do some minor extra step which on paper is no real work at all (e.g. quoting the next paragraph as its own quote, instead of as part of the first) which goes to the heart of what I'm talking about.</p><p></p><p>As I recall, it was that the rules would be made to dovetail with the VTT, e.g. WotC would have even less reason to write expanded rules for custom spell creation, etc. Focusing so intently on the Core Rules themselves has been your take on that, even if I've indulged you on it.</p><p></p><p>No, when "pressed" (which let's be honest here, is a fairly transparent misnomer) I speculated that it was plausible that WotC might decide to not bother with custom content at all.</p><p></p><p>Incorrect. I'm pointing out that you're hyper-focusing on one aspect of what I pointed out, or did you miss my reference to (among other things) Q Scores before? Because it really looks like you did. I've been quite forthright from the beginning that this isn't solely about technical capabilities (notice that "solely" is the operative word, there), even though you keep coming back to that as being the only relevant point.</p><p></p><p>I'll note again that speculation about the future, where human endeavors are concerned, isn't an evidentiary inquiry.</p><p></p><p>Again, you found it too onerous to break up a quoted post so that the bold part would be visible without expanding the quote box.</p><p></p><p>Leaving aside that I also cited the issue of inputting it into the VTT on top of creating it under the framework of the rules (unless you're saying that people have created said content and programmed it for a VTT which doesn't exist yet), your entire presumption here hinges on people having made custom content somehow proving that it's not onerous in any way for anyone to ever do so. Which is another absolutist position, and so is naturally going to fall apart when confronted by nuance.</p><p></p><p>Again, no one said that people would "stop" creating things, just that it would be disincentivized. The overall effect is gradual, like a flower slowly opening, and not whatever stark start/stop you're mistakenly envisioning.</p><p></p><p>Which tells you all that you need to know right there: they're fine with evangelists so long as it happens entirely on their terms. Even if you frame it as some sort of benevolent act, it's still an issue of control with them.</p><p></p><p>Are the character sheets an aspect of monetization through a recurrent spending environment? Because that part seems to keep slipping your mind.</p><p></p><p>See above for why this point has already been shown to be lacking in merit (i.e. it hyper-focuses on one thing, instead of looking at the whole picture).</p><p></p><p>?</p><p></p><p>If you think that color and sound (whatever screen it's on) isn't enough to excite anyone, then I suspect that you'll be shocked when you discover the film and television industries.</p><p></p><p>Sure, and they've stated that the OGL was open and would remain so. Until they stated that it wasn't. I really don't know why you keep putting more emphasis on what WotC says rather than what they do.</p><p></p><p>I'll direct you above, to why comparing Roll20 to WotC is comparing apples to oranges, even if you keep insisting that both are fruit.</p><p></p><p>In WotC's eyes, it's only good if they can monetize it. Remember, they see us as barriers between them and "their" money.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9413286, member: 8461"] Again, the "demonstrably worse" part seems to be operating under the continued assumption that the only point of comparison is one of features, with no other salient factors being taken into account. I'll reiterate that WotC isn't Roll20 or another VTT company, and treating them as being the same means missing out on a number of important points that have been reiterated before in this thread. I want to take a moment to point something out. The bolded part is in a completely separate paragraph from the large section of the quoted post, so much so that it's actually scrolled out of sight when the full quoted section is collapsed, meaning that without opening the full quote you can't even see that anything has [b]been[/b] bolded. It's little things like this, not bothering to do some minor extra step which on paper is no real work at all (e.g. quoting the next paragraph as its own quote, instead of as part of the first) which goes to the heart of what I'm talking about. As I recall, it was that the rules would be made to dovetail with the VTT, e.g. WotC would have even less reason to write expanded rules for custom spell creation, etc. Focusing so intently on the Core Rules themselves has been your take on that, even if I've indulged you on it. No, when "pressed" (which let's be honest here, is a fairly transparent misnomer) I speculated that it was plausible that WotC might decide to not bother with custom content at all. Incorrect. I'm pointing out that you're hyper-focusing on one aspect of what I pointed out, or did you miss my reference to (among other things) Q Scores before? Because it really looks like you did. I've been quite forthright from the beginning that this isn't solely about technical capabilities (notice that "solely" is the operative word, there), even though you keep coming back to that as being the only relevant point. I'll note again that speculation about the future, where human endeavors are concerned, isn't an evidentiary inquiry. Again, you found it too onerous to break up a quoted post so that the bold part would be visible without expanding the quote box. Leaving aside that I also cited the issue of inputting it into the VTT on top of creating it under the framework of the rules (unless you're saying that people have created said content and programmed it for a VTT which doesn't exist yet), your entire presumption here hinges on people having made custom content somehow proving that it's not onerous in any way for anyone to ever do so. Which is another absolutist position, and so is naturally going to fall apart when confronted by nuance. Again, no one said that people would "stop" creating things, just that it would be disincentivized. The overall effect is gradual, like a flower slowly opening, and not whatever stark start/stop you're mistakenly envisioning. Which tells you all that you need to know right there: they're fine with evangelists so long as it happens entirely on their terms. Even if you frame it as some sort of benevolent act, it's still an issue of control with them. Are the character sheets an aspect of monetization through a recurrent spending environment? Because that part seems to keep slipping your mind. See above for why this point has already been shown to be lacking in merit (i.e. it hyper-focuses on one thing, instead of looking at the whole picture). ? If you think that color and sound (whatever screen it's on) isn't enough to excite anyone, then I suspect that you'll be shocked when you discover the film and television industries. Sure, and they've stated that the OGL was open and would remain so. Until they stated that it wasn't. I really don't know why you keep putting more emphasis on what WotC says rather than what they do. I'll direct you above, to why comparing Roll20 to WotC is comparing apples to oranges, even if you keep insisting that both are fruit. In WotC's eyes, it's only good if they can monetize it. Remember, they see us as barriers between them and "their" money. [/QUOTE]
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D&D Historian Ben Riggs says the OGL fiasco was Chris Cocks idea.
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