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[D&D history/development] I wonder why...
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<blockquote data-quote="gizmo33" data-source="post: 3690439" data-attributes="member: 30001"><p>NPC laborers make a base of 1 sp, the skilled craftsmen actually make more (according to the chart in the DMG). That being said, a skilled craftman would make FAR more if he used the Craft skill rules rather than wage numbers in the DMG - the craft skill rules and DMG values are completely inconsistent. But AFAICT those Craft skill rules are the limit on NPC earnings because a 9,000 gp diamond necklace would cost 3,000 gp in basic materials and take around 5 years to make.</p><p></p><p>To buy someone's life? Over the course of a laborer's lifetime (let's be optimistic at 30 years) he can expect to make around 1095 gp. But can you imagine buying someone's life at the cost of the lifetime earnings of someone making minimum wage? I can't. So by comparison I would say maybe 10 times as much, which is not small change for even high level characters (given the wealth-by-level charts and assuming PCs would have most of that wealth tied up in magic items).</p><p></p><p>To hire for important positions, like maid in a castle, I also think that paying 1 sp/day would stick you with a lot of troublemakers and people that just don't show up one day. Someone who is wealthy and status oriented would most likely pay more for a maid, including costs for decent clothes. If your servants are ugly, ill-mannered, or poorly dressed it reflects badly on you.</p><p></p><p>And if you want to take your henchman on the road with you he'll cost you at least 12 gp/month in poor accomodations - which makes it likely that he'll run off with the local castle maid at some point if he sees an opportunity to steal your saddlebags. </p><p></p><p>I really think the DnD economic rules are incomplete more than inconsistent. I think most/all of us really just don't understand the value of a gold piece in the game world. Maybe look at it this way - over $10/hour as a wage would mean 1 sp = $100 roughly in modern terms (I would say far less because of wealth disparities, but that aside...). So a high level adventurer with 150,000 gp in wealth is like someone with 15 million dollars in modern terms - that's really rich, but not a god-like amount of wealth.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3690439, member: 30001"] NPC laborers make a base of 1 sp, the skilled craftsmen actually make more (according to the chart in the DMG). That being said, a skilled craftman would make FAR more if he used the Craft skill rules rather than wage numbers in the DMG - the craft skill rules and DMG values are completely inconsistent. But AFAICT those Craft skill rules are the limit on NPC earnings because a 9,000 gp diamond necklace would cost 3,000 gp in basic materials and take around 5 years to make. To buy someone's life? Over the course of a laborer's lifetime (let's be optimistic at 30 years) he can expect to make around 1095 gp. But can you imagine buying someone's life at the cost of the lifetime earnings of someone making minimum wage? I can't. So by comparison I would say maybe 10 times as much, which is not small change for even high level characters (given the wealth-by-level charts and assuming PCs would have most of that wealth tied up in magic items). To hire for important positions, like maid in a castle, I also think that paying 1 sp/day would stick you with a lot of troublemakers and people that just don't show up one day. Someone who is wealthy and status oriented would most likely pay more for a maid, including costs for decent clothes. If your servants are ugly, ill-mannered, or poorly dressed it reflects badly on you. And if you want to take your henchman on the road with you he'll cost you at least 12 gp/month in poor accomodations - which makes it likely that he'll run off with the local castle maid at some point if he sees an opportunity to steal your saddlebags. I really think the DnD economic rules are incomplete more than inconsistent. I think most/all of us really just don't understand the value of a gold piece in the game world. Maybe look at it this way - over $10/hour as a wage would mean 1 sp = $100 roughly in modern terms (I would say far less because of wealth disparities, but that aside...). So a high level adventurer with 150,000 gp in wealth is like someone with 15 million dollars in modern terms - that's really rich, but not a god-like amount of wealth. [/QUOTE]
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