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D&D: How Many Core Books
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<blockquote data-quote="Desdichado" data-source="post: 1941948" data-attributes="member: 2205"><p>It's not a poor one at all, and your position is frankly rather ridiculous. All three of the first edition AD&D books weren't much larger than a single one of todays books, and it was certainly sufficient for play. The Basic rules, or the Old D&D rules, were even smaller, by a longshot, and were also sufficient for play. And all that's assuming you didn't like (since you ignored) my prior example of d20 Modern, which includes information for playing all kinds of different game styles.</p><p></p><p>Heck, with <strong>two</strong> books, <em>d20 Modern</em> and <em>Urban Arcana</em> you get not only a bunch of system, comparable to D&D, but a ton of setting information on one idea for how to play D&D in a modern setting, as well as a toolkit for playing all kinds of other types of games as well. If you add the <em>Menace Manual</em> to that, you've actually got a lot somewhat comparable page count to the three D&D core books, but arguably you have a lot more options and information to work with.</p><p></p><p>While I can certainly understand that most folks may well disagree with me, and prefer the big three book approach, to say something like you don't have a decent complement of spells, or that the games essentially unplayable (not your post, I know, but I'm responding also to the general vibe of a lot of other posts in the thread) without all the information we have is absurd, and we have the example of tons of other games, including other d20 games and other editions of D&D, to prove it.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1941948, member: 2205"] It's not a poor one at all, and your position is frankly rather ridiculous. All three of the first edition AD&D books weren't much larger than a single one of todays books, and it was certainly sufficient for play. The Basic rules, or the Old D&D rules, were even smaller, by a longshot, and were also sufficient for play. And all that's assuming you didn't like (since you ignored) my prior example of d20 Modern, which includes information for playing all kinds of different game styles. Heck, with [b]two[/b] books, [i]d20 Modern[/i] and [i]Urban Arcana[/i] you get not only a bunch of system, comparable to D&D, but a ton of setting information on one idea for how to play D&D in a modern setting, as well as a toolkit for playing all kinds of other types of games as well. If you add the [i]Menace Manual[/i] to that, you've actually got a lot somewhat comparable page count to the three D&D core books, but arguably you have a lot more options and information to work with. While I can certainly understand that most folks may well disagree with me, and prefer the big three book approach, to say something like you don't have a decent complement of spells, or that the games essentially unplayable (not your post, I know, but I'm responding also to the general vibe of a lot of other posts in the thread) without all the information we have is absurd, and we have the example of tons of other games, including other d20 games and other editions of D&D, to prove it. [/QUOTE]
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