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D&D: How Many Core Books
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<blockquote data-quote="Estlor" data-source="post: 1943679" data-attributes="member: 7261"><p>There's a problem with using D20 Modern as an example of how the "One Core Book" would work. D20 Modern works in one book because, as written, it's not a fantasy system. You don't need a chapter on races because there's only one you can play. You don't need an elaborate class chapter because they're all generic at the core with access to different feat/ability chains. You don't need a magic chapter (or magic items) because it's a no magic (or low at most if you use an optional set of rules) setting. You don't need a book of monsters because most of the people you face are humans or animals (and you can build humans with the class chapter). There's no need to go into the same amount of detail on worlds and such because, well, you live in it.</p><p> </p><p>So you say, okay, but we can make a slightly longer book that has all of it included. Do you think a hardcover, full color book as long as D20 Modern and Urban Arcana is affordable?</p><p> </p><p>But what about the 1E DMG and Rules Cyclopedia?</p><p> </p><p>Fine. We'll axe the bard, barbarian, monk, sorcerer, and ranger. Then we'll take out feats. Oh, and skills too. And while we're at it, let's take out about 50-60% of the possible combat options and make the DM cook those up on his own. Never mind all that extra space used in telling people how to make a magic item and how much it costs. And who needs to know how much wealth someone of a higher level should have? Cut those stat blocks down, monsters don't need hit points and ability scores. And they don't need skills and feats since they're out of the game.</p><p> </p><p>My argument here is a bit extreme on purpose. If you made D&D a one book game, it would be a very different game. The options we've come to expect (and have made 3e so popular) would be sacrificed in whole or in part to save space. And if you cut 300 pages of material, then release three 100 page supplements with the cut material, it defeats the purpose.</p></blockquote><p></p>
[QUOTE="Estlor, post: 1943679, member: 7261"] There's a problem with using D20 Modern as an example of how the "One Core Book" would work. D20 Modern works in one book because, as written, it's not a fantasy system. You don't need a chapter on races because there's only one you can play. You don't need an elaborate class chapter because they're all generic at the core with access to different feat/ability chains. You don't need a magic chapter (or magic items) because it's a no magic (or low at most if you use an optional set of rules) setting. You don't need a book of monsters because most of the people you face are humans or animals (and you can build humans with the class chapter). There's no need to go into the same amount of detail on worlds and such because, well, you live in it. So you say, okay, but we can make a slightly longer book that has all of it included. Do you think a hardcover, full color book as long as D20 Modern and Urban Arcana is affordable? But what about the 1E DMG and Rules Cyclopedia? Fine. We'll axe the bard, barbarian, monk, sorcerer, and ranger. Then we'll take out feats. Oh, and skills too. And while we're at it, let's take out about 50-60% of the possible combat options and make the DM cook those up on his own. Never mind all that extra space used in telling people how to make a magic item and how much it costs. And who needs to know how much wealth someone of a higher level should have? Cut those stat blocks down, monsters don't need hit points and ability scores. And they don't need skills and feats since they're out of the game. My argument here is a bit extreme on purpose. If you made D&D a one book game, it would be a very different game. The options we've come to expect (and have made 3e so popular) would be sacrificed in whole or in part to save space. And if you cut 300 pages of material, then release three 100 page supplements with the cut material, it defeats the purpose. [/QUOTE]
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