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D&D: How Many Core Books
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<blockquote data-quote="Davelozzi" data-source="post: 1943770" data-attributes="member: 771"><p>Why do you need the <em>DMG</em> to advance beyond 1st level? Only one of my eight players have a copy fo the <em>DMG</em>, and that's only because he's hoping to run a game for his nephews soon. Most of them have only the <em>PHB</em>, or nothing at all. As for familiars, I don't find it a big problem to hand over the <em>MM</em> for a minute and have them jot down the stats for that one creature. Granted, things get a bit trickier with summoning creatures and wildshaping, and I've had to resort to making an animal guide for one player by cutting and pasting from the SRD.</p><p></p><p></p><p></p><p>In all of my long term groups, no one but me has ever run a game. </p><p></p><p>All in all, I prefer the multibook approach, and wouldn't even mind a four book approach. The idea here would be to take spells out of the <em>PHB</em> and put them in a separate book of just magic (with a possible appendix of animals and summoned creatures as mentioned above). This would allow for a full variety of spells in the game at the git go and hopefully make it easier to avoid a magic arms race. That said, I don't expect this approach to be popular or to happen, and I think for the world at large, the three book plan is the right one.</p></blockquote><p></p>
[QUOTE="Davelozzi, post: 1943770, member: 771"] Why do you need the [i]DMG[/i] to advance beyond 1st level? Only one of my eight players have a copy fo the [i]DMG[/i], and that's only because he's hoping to run a game for his nephews soon. Most of them have only the [i]PHB[/i], or nothing at all. As for familiars, I don't find it a big problem to hand over the [i]MM[/i] for a minute and have them jot down the stats for that one creature. Granted, things get a bit trickier with summoning creatures and wildshaping, and I've had to resort to making an animal guide for one player by cutting and pasting from the SRD. In all of my long term groups, no one but me has ever run a game. All in all, I prefer the multibook approach, and wouldn't even mind a four book approach. The idea here would be to take spells out of the [i]PHB[/i] and put them in a separate book of just magic (with a possible appendix of animals and summoned creatures as mentioned above). This would allow for a full variety of spells in the game at the git go and hopefully make it easier to avoid a magic arms race. That said, I don't expect this approach to be popular or to happen, and I think for the world at large, the three book plan is the right one. [/QUOTE]
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