Remathilis
Legend
D&D is known for its settings and adventures, but so many of them seem similar. What I'm aiming to do is compile a list of the "Iconic" adventure settings. I'm not looking for specifics (the Tomb of Horrors), I'm looking for the Trope/Meme of the adventure (Trap-filled tomb).
So far, I have...
* The Abandoned Mine: Monsters have taken over a mine and the local mining community wants them out. ALT: Dwarven miners dug too deep and released monsters from far below.
* The Haunted House: Some ghostly/Undead monsters dwell in a long forgotten former residence, doomed to stay there until they are destroyed/set free.
* The City of the Underworld: A underground race (drow usually) has built an elaborate city which is an evil reflection of the above world cities, and the adventurers must travel the underdark to get there.
* The Fallen Keep: A former castle/keep/ruin of some sort is infested with monsters who are squatting there.
* The Ogre's Lair: A cave or subterranean complex is home of local monsters controlled by a single bigger monster whose ordered them to raid local villages.
* The Lost Isle: A uncharted or unexplored island holds fabulous treasure, but exotic, unknown creatures
* The Dark City: A city has grown so large it cannot help but be corrupted and unsafe; full of espionage and thieves and dark dealings or worse.
* The Dragon's Lair: A dragon (or other large power monster) lives in a remote locale with its huge treasure piles.
* The Evil God's Fane: A temple or other huge structure dedicated to a powerful evil force gathers all manner of evil and crazed human and monster worshippers to it.
* The Forest of the Fey: An enchanted woods which is home to either mischievous or malevolent fey and natural beasts.
* The Volcano: A powerful creature of fire has built its home in a semi-active or dormant volcano.
* The Ancient Crypt A powerful undead stalks his burial ground, filling it with undead servitors and deadly traps.
Anyone else got more? (Critiques and suggestions are welcomed)
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So far, I have...
* The Abandoned Mine: Monsters have taken over a mine and the local mining community wants them out. ALT: Dwarven miners dug too deep and released monsters from far below.
* The Haunted House: Some ghostly/Undead monsters dwell in a long forgotten former residence, doomed to stay there until they are destroyed/set free.
* The City of the Underworld: A underground race (drow usually) has built an elaborate city which is an evil reflection of the above world cities, and the adventurers must travel the underdark to get there.
* The Fallen Keep: A former castle/keep/ruin of some sort is infested with monsters who are squatting there.
* The Ogre's Lair: A cave or subterranean complex is home of local monsters controlled by a single bigger monster whose ordered them to raid local villages.
* The Lost Isle: A uncharted or unexplored island holds fabulous treasure, but exotic, unknown creatures
* The Dark City: A city has grown so large it cannot help but be corrupted and unsafe; full of espionage and thieves and dark dealings or worse.
* The Dragon's Lair: A dragon (or other large power monster) lives in a remote locale with its huge treasure piles.
* The Evil God's Fane: A temple or other huge structure dedicated to a powerful evil force gathers all manner of evil and crazed human and monster worshippers to it.
* The Forest of the Fey: An enchanted woods which is home to either mischievous or malevolent fey and natural beasts.
* The Volcano: A powerful creature of fire has built its home in a semi-active or dormant volcano.
* The Ancient Crypt A powerful undead stalks his burial ground, filling it with undead servitors and deadly traps.
Anyone else got more? (Critiques and suggestions are welcomed)
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