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D&D iconic monsters
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<blockquote data-quote="D+1" data-source="post: 1532392" data-attributes="member: 13654"><p>Agreed. Just to clarify my own position: I left off monsters like orcs, ogres, etc. because even though they are everywhere they aren't particularly unique. Just variations on humanoids that you'd find in any fantasy RPG under a dozen different names. The point about orcs is a good example - they aren't even consistent from one version to another so how can you call them iconic even if they are universally found in D&D games? It's why I don't actually cite Drow as being iconic (at least not to me), because though they have a special place in D&D history and so on, the general concept as just another variation on an evil humanoid just doesn't say "iconic" to me.</p><p></p><p>I think "Iconic" has to mean that it stands as an example of monsters you find in D&D, should be found somewhat commonly in D&D, it has to be fairly <em>unique</em> to D&D (thus no generic mythological creatures like dragons or griffons are going to qualify as iconic, nor goblins, kobolds, ogres, nor any variations on a theme of dwarves, elves, halflings, gnomes...), and preferrably not even derived from other sources. It's why beholders, mind flayers, etc., being NON-open content, actually makes them such obvious iconic monsters. They are "protected" in a way as being specific to D&D. Icons of the game itself.</p></blockquote><p></p>
[QUOTE="D+1, post: 1532392, member: 13654"] Agreed. Just to clarify my own position: I left off monsters like orcs, ogres, etc. because even though they are everywhere they aren't particularly unique. Just variations on humanoids that you'd find in any fantasy RPG under a dozen different names. The point about orcs is a good example - they aren't even consistent from one version to another so how can you call them iconic even if they are universally found in D&D games? It's why I don't actually cite Drow as being iconic (at least not to me), because though they have a special place in D&D history and so on, the general concept as just another variation on an evil humanoid just doesn't say "iconic" to me. I think "Iconic" has to mean that it stands as an example of monsters you find in D&D, should be found somewhat commonly in D&D, it has to be fairly [i]unique[/i] to D&D (thus no generic mythological creatures like dragons or griffons are going to qualify as iconic, nor goblins, kobolds, ogres, nor any variations on a theme of dwarves, elves, halflings, gnomes...), and preferrably not even derived from other sources. It's why beholders, mind flayers, etc., being NON-open content, actually makes them such obvious iconic monsters. They are "protected" in a way as being specific to D&D. Icons of the game itself. [/QUOTE]
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