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D&D In a Castle Organizer to Launch D&D Dungeon Master University
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<blockquote data-quote="MNblockhead" data-source="post: 9708778" data-attributes="member: 6796661"><p>Exactly this. I'm speaking from the consumer side. For a one shot, which is most of the paid games I've ever done, whatever. I'll adapt to the table and can have fun with most styles of play. But for a campaign, I would want to know that the DM is willing to let me character die if the dice go against me. It is very hard for me to get into campaign play and be invested in my character, other PCs, and the party in general if I know that there is little to no chance of the PC dying. But I realize other players may feel differently. It is important to set expectations in the session/campaign description and at the first session. </p><p></p><p>I've never been tempted to run games as a paid DM for many reasons. But one of them would be I know I would end up feeling pressure to blow money and time on content, mods, music, etc. I think it can be worth it if you have a number of adventures that you run over and over again for different groups. But I could see it really cutting into profits for long campaigns. </p><p></p><p>As a paying player, I've never minded very basic, low-tech approaches. But I wonder how much of a different it makes to attract and keep the typical customer of services like Start Playing.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9708778, member: 6796661"] Exactly this. I'm speaking from the consumer side. For a one shot, which is most of the paid games I've ever done, whatever. I'll adapt to the table and can have fun with most styles of play. But for a campaign, I would want to know that the DM is willing to let me character die if the dice go against me. It is very hard for me to get into campaign play and be invested in my character, other PCs, and the party in general if I know that there is little to no chance of the PC dying. But I realize other players may feel differently. It is important to set expectations in the session/campaign description and at the first session. I've never been tempted to run games as a paid DM for many reasons. But one of them would be I know I would end up feeling pressure to blow money and time on content, mods, music, etc. I think it can be worth it if you have a number of adventures that you run over and over again for different groups. But I could see it really cutting into profits for long campaigns. As a paying player, I've never minded very basic, low-tech approaches. But I wonder how much of a different it makes to attract and keep the typical customer of services like Start Playing. [/QUOTE]
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