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D&D in d20 Modern
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<blockquote data-quote="ajanders" data-source="post: 2067969" data-attributes="member: 3271"><p>1. Differences. Not to be a wiseacre, but LOTS. D20 modern characters are built around characteristic archetypes, so you have a Strong Guy, not a fighter, or a Smart Guy, not a wizard. Each class has Talents, which are like feats, but class specific. You have action points. You have two types of prestige class, one setting specific, one generic.</p><p>The basic D20 Modern rules simulate James Bond or the A-Team. After that, you can add FX packs ("Effects" rules) to break the rules of reality: there's a psionic FX, a magical FX, etc.</p><p>2. No. You don't even have a concrete number of dollars or gold pieces. Instead, you get a Wealth Characteristic, which you test against to buy things. In the hands of the designers, this allows players to simulate the complex interactions of modern finance. In the hands of most of the people I game with, this allows you to swear like a navvy. Wizards did a FAQ on this: read it at least twice and keep it handy to refer to.</p><p>3. For real Shadowrun, get the Urban Arcana setting because it has guns. You might also want the D20 future web enhancement relating to virtual reality for deckers. Be aware D&D magic does not map to Shadowrun magic well at all: D20 Modern magic is also Vancian or sometimes uses incantations.</p><p>4. You get levels, just like in D&D. CR's are available to you, with all the limitations of CR's in D&D...so use grains of salt.</p></blockquote><p></p>
[QUOTE="ajanders, post: 2067969, member: 3271"] 1. Differences. Not to be a wiseacre, but LOTS. D20 modern characters are built around characteristic archetypes, so you have a Strong Guy, not a fighter, or a Smart Guy, not a wizard. Each class has Talents, which are like feats, but class specific. You have action points. You have two types of prestige class, one setting specific, one generic. The basic D20 Modern rules simulate James Bond or the A-Team. After that, you can add FX packs ("Effects" rules) to break the rules of reality: there's a psionic FX, a magical FX, etc. 2. No. You don't even have a concrete number of dollars or gold pieces. Instead, you get a Wealth Characteristic, which you test against to buy things. In the hands of the designers, this allows players to simulate the complex interactions of modern finance. In the hands of most of the people I game with, this allows you to swear like a navvy. Wizards did a FAQ on this: read it at least twice and keep it handy to refer to. 3. For real Shadowrun, get the Urban Arcana setting because it has guns. You might also want the D20 future web enhancement relating to virtual reality for deckers. Be aware D&D magic does not map to Shadowrun magic well at all: D20 Modern magic is also Vancian or sometimes uses incantations. 4. You get levels, just like in D&D. CR's are available to you, with all the limitations of CR's in D&D...so use grains of salt. [/QUOTE]
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