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D&D in d20 Modern
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<blockquote data-quote="Turanil" data-source="post: 2068233" data-attributes="member: 9646"><p>The d20 Modern book is pretty self-contained. </p><p></p><p>Classes: </p><p>-- Six basic classes, each of them emphasizing one ability score: Strong emphasize talents relying on strength (melee smash, extreme effort, etc.), Charismatic emphasizes talents relying on charisma (fast talk, etc.). So the classes are Strong (Str), Fast (Dex), Tough (Con), Smart (Int), Dedicated (Wis), and Charismatic (Cha). These classes only have 10 levels.</p><p>-- Twelve advanced classes covering various concepts such as soldier, bodyguard, daredevil, investigator, negotiator, celebrity, etc.</p><p>-- All classes get one ability at each level (with the base classes getting talent / feat / talent / feat / etc.). They also get a Defense bonus (as in Star-Wars d20). </p><p></p><p>Rules of note:</p><p>-- Action points: similar to Eberron or Unearthed Arcana, all characters get almost 5 to 8 AP each level (not replenished each day or each game session, only when getting a new level), that are essentially used to add a 1d6 bonus to a d20 roll.</p><p>-- Massive Damage Threshold (MAS) is equal to Contitution, not 50 hp. This helps simulate the lethality of a gun.</p><p>-- Wealth bonus: money is handled abstarctly with a d20 roll over a DC to see if you can buy something or not.</p><p></p><p></p><p>I think it's relatively easy to make a shadowrun campaign with d20 Modern as is.</p></blockquote><p></p>
[QUOTE="Turanil, post: 2068233, member: 9646"] The d20 Modern book is pretty self-contained. Classes: -- Six basic classes, each of them emphasizing one ability score: Strong emphasize talents relying on strength (melee smash, extreme effort, etc.), Charismatic emphasizes talents relying on charisma (fast talk, etc.). So the classes are Strong (Str), Fast (Dex), Tough (Con), Smart (Int), Dedicated (Wis), and Charismatic (Cha). These classes only have 10 levels. -- Twelve advanced classes covering various concepts such as soldier, bodyguard, daredevil, investigator, negotiator, celebrity, etc. -- All classes get one ability at each level (with the base classes getting talent / feat / talent / feat / etc.). They also get a Defense bonus (as in Star-Wars d20). Rules of note: -- Action points: similar to Eberron or Unearthed Arcana, all characters get almost 5 to 8 AP each level (not replenished each day or each game session, only when getting a new level), that are essentially used to add a 1d6 bonus to a d20 roll. -- Massive Damage Threshold (MAS) is equal to Contitution, not 50 hp. This helps simulate the lethality of a gun. -- Wealth bonus: money is handled abstarctly with a d20 roll over a DC to see if you can buy something or not. I think it's relatively easy to make a shadowrun campaign with d20 Modern as is. [/QUOTE]
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