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D&D in the 80s, Fads, and the Satanic Panic
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<blockquote data-quote="Jer" data-source="post: 8688506" data-attributes="member: 19857"><p>Yes. A lot of this was very local - I moved around a lot in the 80s and while it was universal that at some point upon finding out that I played D&D someone would say "isn't that game Satanic" the way the question was intoned would often be very different - sometimes accusatory, sometimes just openly curious whether it really was or not, and sometimes in a "I'm open to a bit of Satanism, tell me more" sort of tone. In highly religious areas (where I lived a few times) you got a bit more of the accusatory tone (but also more of the "hey maybe tell me more about this Satanism thing" too, so it balances), while in the non-religious areas it was far less "exotic" and folks just didn't care as much.</p><p></p><p>One thing most folks could agree on after actually playing the game though was that the game was more math than Satan. As a pre-teen/young teen I was able to convince a few parents of very religious friends that role-playing was okay by letting them watch sessions of us playing Teenage Mutant Ninja Turtles (not D&D - even as a dumb kid I knew that it would be easier with a game that didn't involve magic) and they walked away convinced that mostly what I was doing was tutoring my friends in math in a creative way, which they highly approved of <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I moved into a town shortly after Huey Lewis released "I Wanna New Drug" and it was one of the first examples I can remember of being viscerally shown that if you want kids to buy your stuff you have to convince their parents to ban it. I think that had to be the height of Huey Lewis's popularity with the pre-teen set...</p></blockquote><p></p>
[QUOTE="Jer, post: 8688506, member: 19857"] Yes. A lot of this was very local - I moved around a lot in the 80s and while it was universal that at some point upon finding out that I played D&D someone would say "isn't that game Satanic" the way the question was intoned would often be very different - sometimes accusatory, sometimes just openly curious whether it really was or not, and sometimes in a "I'm open to a bit of Satanism, tell me more" sort of tone. In highly religious areas (where I lived a few times) you got a bit more of the accusatory tone (but also more of the "hey maybe tell me more about this Satanism thing" too, so it balances), while in the non-religious areas it was far less "exotic" and folks just didn't care as much. One thing most folks could agree on after actually playing the game though was that the game was more math than Satan. As a pre-teen/young teen I was able to convince a few parents of very religious friends that role-playing was okay by letting them watch sessions of us playing Teenage Mutant Ninja Turtles (not D&D - even as a dumb kid I knew that it would be easier with a game that didn't involve magic) and they walked away convinced that mostly what I was doing was tutoring my friends in math in a creative way, which they highly approved of :) I moved into a town shortly after Huey Lewis released "I Wanna New Drug" and it was one of the first examples I can remember of being viscerally shown that if you want kids to buy your stuff you have to convince their parents to ban it. I think that had to be the height of Huey Lewis's popularity with the pre-teen set... [/QUOTE]
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