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D&D Older Editions
D&D in the 80s, Fads, and the Satanic Panic
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<blockquote data-quote="Jer" data-source="post: 8688602" data-attributes="member: 19857"><p>So specifically in the Basic set I think the introduction on how to play - the narrative choose-your-own-adventure beginning and the later more "fighting fantasy" numbered text sequence for how to play the game with dice and hit points - are the things that feel aimed at a younger audience than the B/X game. The B/X version of it was the "Example of Play" which just reads like any other example of play you might read. There are a few other little things - like how in the B/X version clerics are explicitly priests of gods/goddesses while in Mentzer Basic clerics explicitly gain their spells from a devotion to a "great and worthy cause" - usually their Alignment, and the discussion of having mythological gods in the game is off in the DM's book as an optional thing you could add if you really want to and everyone is okay with it. Basically the fact that it's a much more tutorial oriented rulebook combined with some nods to Satanic Panic. </p><p></p><p>I do think that trails off after the Basic set though - the Expert-Immortals sets are more "all ages" than specifically targetting a younger crowd (in fact if I remember correctly the Immortals set was 14+ - mostly I think because of the discussions of 5-th dimensional mathematics and physics that made up a large chunk of the book, tbh.)</p></blockquote><p></p>
[QUOTE="Jer, post: 8688602, member: 19857"] So specifically in the Basic set I think the introduction on how to play - the narrative choose-your-own-adventure beginning and the later more "fighting fantasy" numbered text sequence for how to play the game with dice and hit points - are the things that feel aimed at a younger audience than the B/X game. The B/X version of it was the "Example of Play" which just reads like any other example of play you might read. There are a few other little things - like how in the B/X version clerics are explicitly priests of gods/goddesses while in Mentzer Basic clerics explicitly gain their spells from a devotion to a "great and worthy cause" - usually their Alignment, and the discussion of having mythological gods in the game is off in the DM's book as an optional thing you could add if you really want to and everyone is okay with it. Basically the fact that it's a much more tutorial oriented rulebook combined with some nods to Satanic Panic. I do think that trails off after the Basic set though - the Expert-Immortals sets are more "all ages" than specifically targetting a younger crowd (in fact if I remember correctly the Immortals set was 14+ - mostly I think because of the discussions of 5-th dimensional mathematics and physics that made up a large chunk of the book, tbh.) [/QUOTE]
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