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D&D in the classroom
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<blockquote data-quote="buddhafrog" data-source="post: 5118507" data-attributes="member: 86605"><p>Brilliant! I'd love to see this in action. Only slightly related: after all my classes have built a few levels, I'm going to have a Sat extravaganza where I'll attempt building a 3D arena and put them all in there together, along with various teams of monsters, and either do a free-for-all or team-gladiator type of tournament. Should be fun.</p><p></p><p></p><p></p><p>I've wondered the same thing. Teaching overseas, I don't run into this problem at all. There are no pre-conceived ideas about D&D - neither the stigma that only certain kinds of people play it or that it is occult-lite. I never thought these stereotypes would bother me, yet teaching D&D knowing that these are non-existent here is somewhat liberating. I was surprised at feeling this.</p><p></p><p>The podcast mentioned above doesn't use "D&D" or even "RPG's" but rather "simulation" or other terms. I think that's fine. Whatever makes gets kids involved and creative and learning while still being accepted by parents is the right way to go.</p><p></p><p>Origins Con gives away free tix to teachers. I think this is brilliant and a wise, wise way to try and build the future of RPG's. I teach small classes of 1~4 students in my home, so D&D is easy. However, teaching a large class at school could present problems. I'd think that developing kits that are especially designed for larger classrooms would be a wonderful way to build the hobby and might find some very moderate success.</p></blockquote><p></p>
[QUOTE="buddhafrog, post: 5118507, member: 86605"] Brilliant! I'd love to see this in action. Only slightly related: after all my classes have built a few levels, I'm going to have a Sat extravaganza where I'll attempt building a 3D arena and put them all in there together, along with various teams of monsters, and either do a free-for-all or team-gladiator type of tournament. Should be fun. I've wondered the same thing. Teaching overseas, I don't run into this problem at all. There are no pre-conceived ideas about D&D - neither the stigma that only certain kinds of people play it or that it is occult-lite. I never thought these stereotypes would bother me, yet teaching D&D knowing that these are non-existent here is somewhat liberating. I was surprised at feeling this. The podcast mentioned above doesn't use "D&D" or even "RPG's" but rather "simulation" or other terms. I think that's fine. Whatever makes gets kids involved and creative and learning while still being accepted by parents is the right way to go. Origins Con gives away free tix to teachers. I think this is brilliant and a wise, wise way to try and build the future of RPG's. I teach small classes of 1~4 students in my home, so D&D is easy. However, teaching a large class at school could present problems. I'd think that developing kits that are especially designed for larger classrooms would be a wonderful way to build the hobby and might find some very moderate success. [/QUOTE]
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