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<blockquote data-quote="dagenfire" data-source="post: 5827150" data-attributes="member: 98976"><p>Hey All,</p><p> I have a group project to teach a portion of the Dale Carnegie book, <u>How to Win friends and Influence People</u>. The three points we are supposed to convey are in the section titled "<strong><em>Nine Ways to Change People Without Giving Offense" </em></strong>and they are<strong><em>:</em></strong></p><p><strong><em></em></strong></p><p><strong><em></em></strong>1<strong><em>.</em></strong> Give the dog a good name: Give a man a fine reputation to live up to.</p><p>2. Make the fault seem easy to correct: Use encouragement. Make the thing you want the other person to do seem easy.</p><p>3. Making people glad to do what you want: Make the other person happy about doing the thing you suggest.</p><p></p><p>What I was wondering is if anyone had ideas for how to teach these concepts using D&D, or an RPG system in general. Thanks in advance for any thoughts!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="dagenfire, post: 5827150, member: 98976"] Hey All, I have a group project to teach a portion of the Dale Carnegie book, [U]How to Win friends and Influence People[/U]. The three points we are supposed to convey are in the section titled "[B][I]Nine Ways to Change People Without Giving Offense" [/I][/B]and they are[B][I]: [/I][/B]1[B][I].[/I][/B] Give the dog a good name: Give a man a fine reputation to live up to. 2. Make the fault seem easy to correct: Use encouragement. Make the thing you want the other person to do seem easy. 3. Making people glad to do what you want: Make the other person happy about doing the thing you suggest. What I was wondering is if anyone had ideas for how to teach these concepts using D&D, or an RPG system in general. Thanks in advance for any thoughts!:) [/QUOTE]
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