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D&D In The Mainstream - Again!
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7859624" data-attributes="member: 6802378"><p>We have to remember many gamers are used to complex rules thanks videogames. And many movies and videogames as Warcraft or Lord of the Rings indirectly has given TTRPGs advertising. D&D is different, but not too strange. </p><p></p><p>And today players want board games where they can do things in videogames aren't possible as improving social interactions to trick nPCs. </p><p></p><p>In the next years fantasy action-live movies and series are cheaper to be produced thanks to the technology of stagecraft software. This means more elves vs orcs battles in the big and little screen, and classic movies set in past ages, based in famous novels. </p><p></p><p>* It is curious. Here in Spain the second most popular TTRPG was World of Darkness, maybe the first in the last years before 3rd D&D Ed because translations stopped. But now WoD isn't in the top of the wave. Call of Cthulhu is famous, but not so much, and the translation of titles is even slower than other lines. At least Lovecraft's myths have got some movies or even videogames.</p><p></p><p>I guess after Bloodlines 2 the things will start to change. WoD is easier to be adapted to the screen because it is set in the current age. </p><p></p><p>* Easier rules is opening doors because new players are children with their parents or older family. It is time family is together and more controlled by adults, but youngest members have fun using their imagination and without videogames.</p><p></p><p>* If D&D is popular now... what about novels? After the end of Harry Potter saga some readers would find in Dragonlance the next target, at least reading books by family.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7859624, member: 6802378"] We have to remember many gamers are used to complex rules thanks videogames. And many movies and videogames as Warcraft or Lord of the Rings indirectly has given TTRPGs advertising. D&D is different, but not too strange. And today players want board games where they can do things in videogames aren't possible as improving social interactions to trick nPCs. In the next years fantasy action-live movies and series are cheaper to be produced thanks to the technology of stagecraft software. This means more elves vs orcs battles in the big and little screen, and classic movies set in past ages, based in famous novels. * It is curious. Here in Spain the second most popular TTRPG was World of Darkness, maybe the first in the last years before 3rd D&D Ed because translations stopped. But now WoD isn't in the top of the wave. Call of Cthulhu is famous, but not so much, and the translation of titles is even slower than other lines. At least Lovecraft's myths have got some movies or even videogames. I guess after Bloodlines 2 the things will start to change. WoD is easier to be adapted to the screen because it is set in the current age. * Easier rules is opening doors because new players are children with their parents or older family. It is time family is together and more controlled by adults, but youngest members have fun using their imagination and without videogames. * If D&D is popular now... what about novels? After the end of Harry Potter saga some readers would find in Dragonlance the next target, at least reading books by family. [/QUOTE]
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