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D&D in the Military?
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<blockquote data-quote="Aries_Omega" data-source="post: 4161308" data-attributes="member: 15693"><p>I found a few gamers while I was in the Army from 95' to 01'. There isn't a lot of variety but all were pretty open to try new stuff. While I was in they did not care what you did in your off time. For a deployment it isn't a matter of not approved...were would you do it and when is more the issue. Mission is first.</p><p></p><p>Ironically it was in the Army that I taught my a few guys in my platoon and a few other units how to play Battletech/Mechwarrior. We were all scouts, tankers and one mechanic so playing an armored unit in the future wasn't a stretch. They had no idea of the universe was like so that part took some time to teach. The combat system and the weapon systems were easy for them to grasp. They did not like the war doctrines of the Innersphere and thought the Clan war doctrine was asinine. When we went to big deal Con we had to come up with a unit or play an existing unit. </p><p></p><p>We signed in as a unaligned mercenary company. The Con organizers gave us a certain amount of C-Bills to purchase mechs, spare parts, ammo and the like. We had to come up with a guidon, unit insignia and all the stuff you would expect to find in a typical gaming supplement about a given unit. We had all that already and a S.O.P. Manual (Standard Operating Procedure) written up and looked like our RL S.O.P. A friend of ours working in S-2 helped us out with it. Anyhow to make a long story short we kicked ass, didn't have time to take names...we just took down initials. We won the tournament but was accused of cheating for breaking Battletech traditions. Things like spending the max amount on artillery and using it like you do in modern warfare instead of how you traditionally did in Battletech. Using lots of spotters, intel gathering units, and purposely shooting cockpits if outmatched rather then slugging it out.</p></blockquote><p></p>
[QUOTE="Aries_Omega, post: 4161308, member: 15693"] I found a few gamers while I was in the Army from 95' to 01'. There isn't a lot of variety but all were pretty open to try new stuff. While I was in they did not care what you did in your off time. For a deployment it isn't a matter of not approved...were would you do it and when is more the issue. Mission is first. Ironically it was in the Army that I taught my a few guys in my platoon and a few other units how to play Battletech/Mechwarrior. We were all scouts, tankers and one mechanic so playing an armored unit in the future wasn't a stretch. They had no idea of the universe was like so that part took some time to teach. The combat system and the weapon systems were easy for them to grasp. They did not like the war doctrines of the Innersphere and thought the Clan war doctrine was asinine. When we went to big deal Con we had to come up with a unit or play an existing unit. We signed in as a unaligned mercenary company. The Con organizers gave us a certain amount of C-Bills to purchase mechs, spare parts, ammo and the like. We had to come up with a guidon, unit insignia and all the stuff you would expect to find in a typical gaming supplement about a given unit. We had all that already and a S.O.P. Manual (Standard Operating Procedure) written up and looked like our RL S.O.P. A friend of ours working in S-2 helped us out with it. Anyhow to make a long story short we kicked ass, didn't have time to take names...we just took down initials. We won the tournament but was accused of cheating for breaking Battletech traditions. Things like spending the max amount on artillery and using it like you do in modern warfare instead of how you traditionally did in Battletech. Using lots of spotters, intel gathering units, and purposely shooting cockpits if outmatched rather then slugging it out. [/QUOTE]
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