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D&D Increases Its Lead In Orr Groups Q3 2015 Report
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<blockquote data-quote="Hussar" data-source="post: 7684193" data-attributes="member: 22779"><p>I'd point out that PC Gen is not a VTT.</p><p></p><p>A couple of things. </p><p></p><p>1. AFAIK, none of the current VTT's use the Unity engine. So, I'm not sure how much of an impact that has. And, I wasn't talking about the number of VTT's out there, I was talking about the number of users. But, even then, there's been about a dozen VTT's on the market since 2002. It's not like this is some new technology. It's been around for quite a while now.</p><p></p><p>2. Even if you assume a million lines of code, break it down. Can a programer produce a thousand lines of code a day? Doesn't seem like too high of an estimate. That means for a million lines, you have about a 1000 man days. Split that between a team of 5 and you produce the program in 6 months. WOTC had a VTT for 4e with all the functionality of Fantasy grounds, and, yup, produced it in about 6 months. I'm still baffled why they dropped the program. Probably because it was for 4e and they just couldn't get the player base. But, 5e? A six month investment, heck, even a 1 year investment seems a pretty small price to pay for an audience measured in the hundreds of thousands.</p><p></p><p>It still absolutely baffles me why WOTC or Paizo doesn't have its own VTT program. Sure, WOTC has outsourced things to Fantasy Grounds, and that's great, but, remember, that only happened last year. It baffles me why they didn't do it years ago. At least they've started down the path now. I'm not terribly impressed with Fantasy Grounds, but, I do have high hopes for the next iteration, whenever that comes. FG lacks a lot of functionality and is really not a very user friendly program, although, admittedly, probably more user friendly than Maptool, but, certainly less than Roll20. And FG is, IMO, dead last in functionality of the three.</p><p></p><p>Here's hoping that the Unity Engine update isn't empty promises and we get a VTT that is actually worth the money I had to pay for it.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7684193, member: 22779"] I'd point out that PC Gen is not a VTT. A couple of things. 1. AFAIK, none of the current VTT's use the Unity engine. So, I'm not sure how much of an impact that has. And, I wasn't talking about the number of VTT's out there, I was talking about the number of users. But, even then, there's been about a dozen VTT's on the market since 2002. It's not like this is some new technology. It's been around for quite a while now. 2. Even if you assume a million lines of code, break it down. Can a programer produce a thousand lines of code a day? Doesn't seem like too high of an estimate. That means for a million lines, you have about a 1000 man days. Split that between a team of 5 and you produce the program in 6 months. WOTC had a VTT for 4e with all the functionality of Fantasy grounds, and, yup, produced it in about 6 months. I'm still baffled why they dropped the program. Probably because it was for 4e and they just couldn't get the player base. But, 5e? A six month investment, heck, even a 1 year investment seems a pretty small price to pay for an audience measured in the hundreds of thousands. It still absolutely baffles me why WOTC or Paizo doesn't have its own VTT program. Sure, WOTC has outsourced things to Fantasy Grounds, and that's great, but, remember, that only happened last year. It baffles me why they didn't do it years ago. At least they've started down the path now. I'm not terribly impressed with Fantasy Grounds, but, I do have high hopes for the next iteration, whenever that comes. FG lacks a lot of functionality and is really not a very user friendly program, although, admittedly, probably more user friendly than Maptool, but, certainly less than Roll20. And FG is, IMO, dead last in functionality of the three. Here's hoping that the Unity Engine update isn't empty promises and we get a VTT that is actually worth the money I had to pay for it. [/QUOTE]
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