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D&D Increases Its Lead In Orr Groups Q3 2015 Report
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<blockquote data-quote="Hussar" data-source="post: 7684285" data-attributes="member: 22779"><p>That's the thing though. I wouldn't expect a Paizo (to pick and example) VTT to run anything other than Pathfinder. I wouldn't expect a WOTC VTT to run anything other than D&D. So, cross system functionality isn't an issue, AFAIC. I can appreciate why Fantasy Grounds or Maptool or whatever is system agnostic. But there's no reason to think that an RPG company produced VTT would be. </p><p></p><p>And, again, my point is that there have been VTT's with the functionality of Fantasy Grounds out for well over a decade now. This isn't some new fangled technology that's never been tested. It's been done, done well, and done many times. Throw enough money and time at it, and you get a VTT. I can't imagine it's harder to program a VTT than, say, an MMO. Which, again, utterly baffles me why the big name RPG companies haven't done it.</p><p></p><p>Good grief, Settlers of Catan has a virtual tabletop produced by Klaus Tuber. You'd think that RPG companies could do the same thing. Heck, WotC HAS a VTT for Magic which has been fantastically successful. Magic Online is a pretty darn big thing. Again, I can't imagine that coding for an RPG would be significantly more difficult than that.</p><p></p><p>But, hey, I'm apparently wrong, because no one is stepping up to the plate.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7684285, member: 22779"] That's the thing though. I wouldn't expect a Paizo (to pick and example) VTT to run anything other than Pathfinder. I wouldn't expect a WOTC VTT to run anything other than D&D. So, cross system functionality isn't an issue, AFAIC. I can appreciate why Fantasy Grounds or Maptool or whatever is system agnostic. But there's no reason to think that an RPG company produced VTT would be. And, again, my point is that there have been VTT's with the functionality of Fantasy Grounds out for well over a decade now. This isn't some new fangled technology that's never been tested. It's been done, done well, and done many times. Throw enough money and time at it, and you get a VTT. I can't imagine it's harder to program a VTT than, say, an MMO. Which, again, utterly baffles me why the big name RPG companies haven't done it. Good grief, Settlers of Catan has a virtual tabletop produced by Klaus Tuber. You'd think that RPG companies could do the same thing. Heck, WotC HAS a VTT for Magic which has been fantastically successful. Magic Online is a pretty darn big thing. Again, I can't imagine that coding for an RPG would be significantly more difficult than that. But, hey, I'm apparently wrong, because no one is stepping up to the plate. [/QUOTE]
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