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General Tabletop Discussion
*Dungeons & Dragons
D&D "influencers" need to actively acknowledge other games.
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<blockquote data-quote="Meech17" data-source="post: 9334479" data-attributes="member: 7044459"><p>Isn't the process of:</p><ul> <li data-xf-list-type="ul">Doing the initial search to find this heap of games.</li> <li data-xf-list-type="ul">Reading and sorting through said heap, to find the one you think will work for the scenario you want to present.</li> <li data-xf-list-type="ul">Coming up with said scenario, or finding a pre-written one(In which case that's more on the reading pile.)</li> <li data-xf-list-type="ul">Going out, pitching the concept to friends to get them interested, or pitching your current play group, who may or may not be interested in playing.</li> <li data-xf-list-type="ul">Scheduling the time to play it.</li> </ul><p>A fair bit of leg-work? I'm not saying it's unmanageable. A while back in another thread someone mentioned we should quit whining about how hard it is to DM, and how much work it is, as its likely to scare away would-be DMs.. And I agree with that sentiment.. But on the flip side we can't discount the fact that this stuff isn't as simple as picking out a new show or reading a novel. </p><p></p><p>I can certainly see why people who have already put in the work and effort (Someone like myself) to get a D&D campaign wouldn't exactly be chomping at the bit to start over again with another game. If my D&D game works for 80% of the stuff I want to do.. Isn't it natural I may look for a home brew solution to get the other 20% rather than throw away the whole thing for another game which may have it's own problems, or perhaps fall short in other areas?</p></blockquote><p></p>
[QUOTE="Meech17, post: 9334479, member: 7044459"] Isn't the process of: [LIST] [*]Doing the initial search to find this heap of games. [*]Reading and sorting through said heap, to find the one you think will work for the scenario you want to present. [*]Coming up with said scenario, or finding a pre-written one(In which case that's more on the reading pile.) [*]Going out, pitching the concept to friends to get them interested, or pitching your current play group, who may or may not be interested in playing. [*]Scheduling the time to play it. [/LIST] A fair bit of leg-work? I'm not saying it's unmanageable. A while back in another thread someone mentioned we should quit whining about how hard it is to DM, and how much work it is, as its likely to scare away would-be DMs.. And I agree with that sentiment.. But on the flip side we can't discount the fact that this stuff isn't as simple as picking out a new show or reading a novel. I can certainly see why people who have already put in the work and effort (Someone like myself) to get a D&D campaign wouldn't exactly be chomping at the bit to start over again with another game. If my D&D game works for 80% of the stuff I want to do.. Isn't it natural I may look for a home brew solution to get the other 20% rather than throw away the whole thing for another game which may have it's own problems, or perhaps fall short in other areas? [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
D&D "influencers" need to actively acknowledge other games.
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