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General Tabletop Discussion
Character Builds & Optimization
D&D: Insert New player name here, Character build Idea/Question.
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<blockquote data-quote="Wik" data-source="post: 5082130" data-attributes="member: 40177"><p>Ah, Char Op. How I loathe thee. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Personally, I think you'd be better off focusing on one class, and spending all your feats for a summoning potential (and reflavouring your non-summoning powers to have a summoning feel). As it stands, you're blowing a lot of feats and spreading your abilities thing to focus on something that you can just as easily do with one class. Furthermore, using multi-class or hybrid to take two of the same role seems counter-productive to me... and why anyone would multi into Shaman with only a 13 Wis is beyond me.</p><p></p><p>Want my personal opinion? Drop the shaman multiclass, reflavour non-summoning powers to be summoning-like ("It's not 'Storm Pillar' - I summon a cloud of fiendish fireflies!"), and go from there. Focus on being a controller first, and a leader second (as summons TEND to be more offensive than defensive in my experience, unless you're a shaman).</p></blockquote><p></p>
[QUOTE="Wik, post: 5082130, member: 40177"] Ah, Char Op. How I loathe thee. ;) Personally, I think you'd be better off focusing on one class, and spending all your feats for a summoning potential (and reflavouring your non-summoning powers to have a summoning feel). As it stands, you're blowing a lot of feats and spreading your abilities thing to focus on something that you can just as easily do with one class. Furthermore, using multi-class or hybrid to take two of the same role seems counter-productive to me... and why anyone would multi into Shaman with only a 13 Wis is beyond me. Want my personal opinion? Drop the shaman multiclass, reflavour non-summoning powers to be summoning-like ("It's not 'Storm Pillar' - I summon a cloud of fiendish fireflies!"), and go from there. Focus on being a controller first, and a leader second (as summons TEND to be more offensive than defensive in my experience, unless you're a shaman). [/QUOTE]
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