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<blockquote data-quote="Glyfair" data-source="post: 4598305" data-attributes="member: 53"><p>I agree. This is wholesale better than any other initial release of a character generator for D&D so far. The only one that was better was the Core Rules 2.0 character generator, and that was far down the line in the development of that version.</p><p></p><p>PCGen had promise, but it completely lost usability when it went to java. It moved from a quick character generator, to a slow as molasses program that tried your patience.</p><p></p><p>As far I see being likely in the near future, the big failure of this version of the character generator is likely to be the inability to support 3rd party and mabye homebrew material. Given the relative lack of that so far, it may not be so glaring a problem with the chargen program (the reasons behind the lack are another matter that have little to do with the character generator).</p><p></p><p></p><p></p><p>The "Code Monkey stuff" was really the Fluid stuff that Code Monkey was hired to fix. Fluid and WotC leadership (or lack of it) was the failure of that program. Code Monkey seemed to have done the best they could have done with that. Code Monkey's big failure was not getting their "built from the ground up" out in time (probably for the same reason PCGen failed for me, trying to cater to the generalities instead of making something that works for the specific).</p><p></p><p>I agree if Etools/Mastertools had become an advanced version of that generator is would have been great. Unfortunately, we had announcements that the program wouldn't be a tool for using a laptop online or at the table, at the same time we saw previews of features that would only be used for those purposes. The left hand didn't know what the right hand was doing.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 4598305, member: 53"] I agree. This is wholesale better than any other initial release of a character generator for D&D so far. The only one that was better was the Core Rules 2.0 character generator, and that was far down the line in the development of that version. PCGen had promise, but it completely lost usability when it went to java. It moved from a quick character generator, to a slow as molasses program that tried your patience. As far I see being likely in the near future, the big failure of this version of the character generator is likely to be the inability to support 3rd party and mabye homebrew material. Given the relative lack of that so far, it may not be so glaring a problem with the chargen program (the reasons behind the lack are another matter that have little to do with the character generator). The "Code Monkey stuff" was really the Fluid stuff that Code Monkey was hired to fix. Fluid and WotC leadership (or lack of it) was the failure of that program. Code Monkey seemed to have done the best they could have done with that. Code Monkey's big failure was not getting their "built from the ground up" out in time (probably for the same reason PCGen failed for me, trying to cater to the generalities instead of making something that works for the specific). I agree if Etools/Mastertools had become an advanced version of that generator is would have been great. Unfortunately, we had announcements that the program wouldn't be a tool for using a laptop online or at the table, at the same time we saw previews of features that would only be used for those purposes. The left hand didn't know what the right hand was doing. [/QUOTE]
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