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<blockquote data-quote="filthgrinder" data-source="post: 4598581" data-attributes="member: 64984"><p>Requiring the .Net 3.0 framework and Direct X is more of a product of product that: looks good, is built well, and can be developed by multiple teams of developers. You can advantage of these tools to make flexible, modular software, that can be handed off to different development teams and not require a massive learning curve/clean-up process. In bringing in new developers, the skill-set you are looking for is plentiful. The game table/visualizer will differently use DirectX since it will be rendering everything in 3D, you want all the components of your software package be developed in a uniform manner. You want to shuffle your developers around and not have them do mental gymnastics to remember what everything uses and what libraries they can or can not access.</p><p></p><p></p><p></p><p>Right now your character is saved to an XML file. The default location is ddi\Saved Characters\</p><p>in your "My Documents" folder.</p><p></p><p>I'm also curious as to how many MMOs that you have played where you can click a little "House Rule" icon and then change anything you want. How many MMO's actually produce your character sheet for you. How many MMO's then let you print out your character sheet on a page where you can move around the elements on the page. </p><p></p><p>If this was an MMO character generator, why is it saving it to an XML file on your machine. Why can you house rule anything you want? Why let you print out a character sheet? </p><p></p><p>I really don't follow the complaint. Do you just object to using a computer to assist a pen and paper game? That seems to be the issue. I'm not sure how one would design a tool to help build a character for D&D that wouldn't resemeble an MMO to you. </p><p></p><p>I'd just like to say, "We get it, you don't like this, WE GET IT." Now let's just move along.</p></blockquote><p></p>
[QUOTE="filthgrinder, post: 4598581, member: 64984"] Requiring the .Net 3.0 framework and Direct X is more of a product of product that: looks good, is built well, and can be developed by multiple teams of developers. You can advantage of these tools to make flexible, modular software, that can be handed off to different development teams and not require a massive learning curve/clean-up process. In bringing in new developers, the skill-set you are looking for is plentiful. The game table/visualizer will differently use DirectX since it will be rendering everything in 3D, you want all the components of your software package be developed in a uniform manner. You want to shuffle your developers around and not have them do mental gymnastics to remember what everything uses and what libraries they can or can not access. Right now your character is saved to an XML file. The default location is ddi\Saved Characters\ in your "My Documents" folder. I'm also curious as to how many MMOs that you have played where you can click a little "House Rule" icon and then change anything you want. How many MMO's actually produce your character sheet for you. How many MMO's then let you print out your character sheet on a page where you can move around the elements on the page. If this was an MMO character generator, why is it saving it to an XML file on your machine. Why can you house rule anything you want? Why let you print out a character sheet? I really don't follow the complaint. Do you just object to using a computer to assist a pen and paper game? That seems to be the issue. I'm not sure how one would design a tool to help build a character for D&D that wouldn't resemeble an MMO to you. I'd just like to say, "We get it, you don't like this, WE GET IT." Now let's just move along. [/QUOTE]
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